Weapon that stays on the ground? (napalm, poision,...)
Moderator: Moderators
Weapon that stays on the ground? (napalm, poision,...)
I have not seen this suggested yet but it would be quite cool for gameplay:
a weapon that somehow keeps active after it hits the ground.
this could be used for things like burning napalm, poision clouds or psi-lightning-storms.
a weapon that somehow keeps active after it hits the ground.
this could be used for things like burning napalm, poision clouds or psi-lightning-storms.
I would do it by making an invisible weapon that shoots like 20 shots in a few seconds with perfect accuracy.. AOE with DOT...
Edit: damn, argh beat me to it.. Wrong Fanger, he uses the way I just said...
Edit: damn, argh beat me to it.. Wrong Fanger, he uses the way I just said...
DEMONGUN wrote:DEMONGUN_ACTUAL]
{
name=Area-Denial;
rendertype=1;
ballistic=1;
turret=1;
range=900;
weaponvelocity=350;
model=NullPoint.s3o;
burst=20;
burstrate=0.05;
sprayangle=50;
reloadtime=8;
areaofeffect=128;
impulsefactor=0;
impulseBoost=0;
craterMult=0;
craterBoost=0;
explosiongenerator=custom:NULL_FX;
tolerance=1000;
AvoidFriendly=0;
CollideFriendly=1;
ExplosionSpeed=128;
[DAMAGE]
{
default=1;
ULTRAHEAVY=1000;
HEAVY=1000;
REFLEC=1000;
LIGHT=1000;
}
}
