Supcom cartographic view

Supcom cartographic view

Requests for features in the spring code.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Supcom cartographic view

Post by AF »

I know this is similair to pressing f1 zoomed out btu tis not quite the same:

Image

Could we have something like that?
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

i don't see myself ever using that
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Luckily this community doesnt revolve around you. Please discuss the implementation of this aka an 'energizer' instead of being a 'sapper', the last thing we need is another usele spost ^_^.

Is this possible via lua?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

I'm pretty sure it is.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Yah but...why?
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

What a great idea

(its not a great idea i was being sarcastic fyi)
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I dont see a use for this ingame when we have the ability to zoom all the way out with icons, what does this add?
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Really its just a zoomed out map with F1 pressed. Supcoms does look better though.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

interesting... I would like to see this as an option for the minimap.. green for land and blue for water(red for damage water)
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Yeh

Alternate minimapview (another button under the minimap) ftw.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

f1 view can be quite confusing, as there isnt a clear indicator of the actual height of the terrain, just where it is steep and where it is flat. An improved graphical representation of terrain's altitude would be good imo
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

coloured heightmap mode looks better for info but still, what smoth said would be a vast improvement.
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