Spring Tower Defense

Spring Tower Defense

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Races

Arm/Core
17
41%
EE, gundam, or some other mod
11
27%
Totally new races from scratch
13
32%
 
Total votes: 41

Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Spring Tower Defense

Post by Sheekel »

I've been looking into this and it all seems very possible, especially with the next releases' updates to LUA in Spring.

I'm still playing tower defense maps for Warcraft III, but memory leaks (units aren't "recycled" in their engine, a new one is created each time you build it, so memory leaks are quite common late-game when there is lots of spam) really hinder the playability...does anyone know if this will be a problem in spring?

Desyncs will be something else altogether :lol:
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

OMG I want this so bad. I have actually been thinking of starting a project to the same end.

I'd suggest using units from different mods for different levels.

The Problem is, it will be a bitch to balance. But if I could play Wintermaul Wars in Spring, I would be a very happy man.

Anyway, when the next Spring comes out, I'll be glad to do some helping with this.
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Would be awesome to play tower d-fenz in spring.

1k fleas for 1st round!
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

if the mod creators allow it, i'd mix the units from the mods.
that would make it fun.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Wouldn't suggest gundam - there's only two turrets in the mod (if I recall correctly)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I suggest SimBase.
User avatar
Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Please new models. Because in TDs you can upgrade the towers. And then you need more than one type of a "tower".
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

part of the fun of triggermaps like TD is that you see units in new roles.
so mix all mods so we can build EE's miniguns to shoot XTA peewees and use Gundam walls to block 1944's tanks!
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Yes

Post by rcdraco »

I recommend that you do a lot of tests first, add a tower, test, add an upgrade, test, so you know when and if you made a mistake.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

KDR_11k wrote:I suggest SimBase.
Very yes.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

There's this NOTA mission that's kinda like tower defense except it's more non-silly.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Definitely do it as Starship troopers (movie version, not book version), so we can hole up against an endless tide of bugs... :D

That being said arm/core would probably be received better and be easier to do.
User avatar
theHive
Posts: 124
Joined: 13 May 2007, 06:54

Post by theHive »

Warlord Zsinj wrote:Definitely do it as Starship troopers (movie version, not book version), so we can hole up against an endless tide of bugs... :D
First context I've seen where I'd prefer the movie to the book :P
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Get WC3, play proper TD.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

WC3 TD, while probably complexer than Spring TD will ever get, has sucky explosions and no physics simulation. Therefore Spring TD would be more fun. :)
User avatar
kujeger
Posts: 91
Joined: 07 Oct 2004, 14:46

Post by kujeger »

I'd recommend staying away from non-free content (like TA).
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Or you could do a Tower Defence on Hoth, where the Rebels have to hold out against an onslaught of Imperial units...

;)
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Well then, to make this a reality - why don't ye' all assemble a team right now and start work once 75b1 is out? :P.

I've been trying to do this :

Model/Script/Wutevar : Peet

Fbi monkey : Me

LUA Bois :

Quantum
TheFatController

Design Doc :

Maybe boirunner? (need someone who's experienced w/ Tower-dfens rly :P.)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think once you got the basic stuff down (especially the Lua) the units can be plugged into it easily, possibly with small stats changes to make them ramp up in power like a proper TD should.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Oooh, ive played alot of wc3 TD in my days..

Just some gripes:
The grid system really helped out in the placement of towers, i fear blocking will be quite common :/

Use flying builders. For great justice.

Make really flashy fx for the bigger towers, when you see one of those babies go off you know someones gonna get red on them. Take care on the polycount a lot there though, theres bound to be a lot of the biggest towers in the endgame which in wc3 often leads to lagfests.

make the towers interesting. Chain lightning, slow (this is probably the most important attribute), monkeylord style beam, use the dgun button on the bigger towers.

A spellbringer is a nice twist too: A building with LUA'd mana that can cast global spells, (ala the orbital bombardment thingah by imbaczek) which can help you clear your creeps (or the enemys towers :twisted:).

EDIT: yeah the creeps themselves are really to be done last if this will develop anything like a wc3 TD
Post Reply

Return to “Game Development”