AI's with aggressive and defensive playstyles? - Page 2

AI's with aggressive and defensive playstyles?

Here is where ideas can be collected for the skirmish AI in development

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DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Post by DJ »

The good thing about NTai is it allows you to build to an AI's strengths, if you don't attack an AI early on in the game it can spread exponentially across the entire map. As soon as it has done this its always going to be very difficult to beat.

Yes AI's can't react to tactics used by humans and they should always lose but if you can get it to expand quick enough to get the human player on the back foot it should make for a very entertaining game...
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