New REAL map: Malmi
Moderator: Moderators
I'm not. They sucked.smoth wrote:many of you guys are too new to remember all of the old photo realistic maps like Egypt etc.
Trademark, this is not the answer. Let's get this straight: I LIKED the concepts behind your newer Metal/KP maps. The problem was that they were too simplistic. There was no terrain, no art. Just simple concepts.
We don't want you to switch over to crapping out photo-based maps instead of crapping out geometry-based maps. We want you to put some effort in and flesh out your thoughts into a full, proper map.
One good, solid, nice looking metal-circle-based-map is worth a hundred of these graphical abortions. Imho, that's what I'd do if I were you. Try and make a nice, solid, 3D circle-based map. I'd follow the Castles model of using different metal-values for different terrain-types and a wide extraction-radius.
Make the Spring equivalent of Q3DM17.
/still has no business giving advice, as is not a mapper.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Shameless self promotion:
Victoria Crater is photo realistic
http://spring.unknown-files.net/?page=browse&dlid=1939
Victoria Crater is photo realistic
http://spring.unknown-files.net/?page=browse&dlid=1939
what did they say to make you take anything personally? seriously.smoth wrote:for goodness sake, that was just an EXAMPLE, I am saying there were several, egypt was just the first that popped into mind... christ.
anyway, form follows function - being pretty or realistic should always take a backseat to layout. that's not to say any of these aspects are mutually exclusive; having the ability to have a fun map that is realistic and aesthetically pleasing is what seperates exceptional mappers from the rest.
I'm not working on any other photo realistic maps but it doesnt mean that i haven't tried.smoth wrote: ! forgot about that goolash and I like that map alsomy bad man, are you doing any others?
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The main problem is that to make a photo realistic map you have to have several very rare conditions:
1. You have to find a very good quality picture which is straight from above and no clouds at all (victoria crater was a 60mb tiff, 4.5k X 5.5k pixels and was still streched a bit).
2. it has to be simple enough to be converted to heightmap (meaning: no buildings, i think i can get a high res picture of new-york but making the height map will be hell).
3. Gameplay. since you cant create the terrain and it's already created for you, you have to find a picture of a terrain that looks fun to play and not only "pretty".
I'm a huge fan of photo realistic maps and i'd love to create another one, but the conditions required to create one that looks good and plays well are pretty rare.
