Complete Annihilation Beta 1 released!

Complete Annihilation Beta 1 released!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Complete Annihilation Beta 1 released!

Post by quantum »

Finished are the days in which you needed to dowload 3 alphas a day to play CA! We released a somewhat stable land balance beta.


The ongoing air rebalance is not included, and T2 turrets need work.

For the more adventurous, possibly broken alphas will still be released at the usual pace.


Mod description wrote: Complete Annihilation is a TA based mod that aims to be innovative in gameplay and graphics while maximizing fun.

More specifically, our objectives include making single unit spam ineffective, making both Kbots and vehicles viable on most maps, increasing the impact of Tech 2, making information more valuable, and differentiating the factions more.

For the unit guide and more information, visit http://www.caspring.org .
Beta 1 focuses on land. Only T1 and T2 non amphibious mobile land units have been balanced.

For help or feedback, join #ca in the lobby, or post in the forum at caspring.org.
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For modders: all the textures and custom explosions that are my work and are included are from now on in the public domain, which means there are no restrictions whatsoever on their use. The explosion scripts are all my work. The particle textures are not all mine, but they are sorted by license. Credits are in the /Docs folder of the archive.
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

not played yet but from the screenshots it seems to be the nicest bottle for the old TA-wine.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

are those old shots? it does have the peewee texture in them.
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

They call me "Oops I'll fix it" back at #ca :P

Screenshot replaced with Smoth's awesome peewee retexture on Rattle's model!

We are using Mr. D's Core Commander and solar collector, Zenka's flea and the Evolva models as well.
knorke wrote:not played yet but from the screenshots it seems to be the nicest bottle for the old TA-wine.
You will find it has a new taste too :-)
carbon
Posts: 28
Joined: 22 Feb 2007, 22:43

Post by carbon »

:shock:

I havent played it yet, but based on the goals you have stated for the mod, the screenshots, and especially the videos (awesome air combat!) I definitely think I will <3 this mod.

Keep up the great work!!!!!111...
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

look totally awesome !


I just fear many desync problems cause of the huge amount of fragments I can see with exploding land mine for exemple (but I may be wrong)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

this mod is the king
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I like CA.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

quantum wrote:We are using Mr. D's Core Commander and solar collector, Zenka's flea and the Evolva models as well.
You couldn't made me more happy. btw, smoth textured it.

I've playtested some alphas. I like the gameplay. it's diffrent then the AA forks. I should go and play the beta.. hm...

ps, you could use the core silencer remake: http://spring.clan-sy.com/phpbb/viewtopic.php?t=3759
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

this mod is crap, its just remade crap made by someone who is crap

why dont you all just play AA which has balance and coolfactor

these are all just poor mans AA's (CA, BA, GayA)

Quantum is a nub for even suggesting making this.

PS, NERF FLASH MORE!
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

also, i double post like smug to say

SNIPER NEEDS BUFF!

HAPPY BIRTHDAY WEZEL says:
i need a little flamewar to spice up my mod thread
HAPPY BIRTHDAY WEZEL says:
hmmm, no smugs are on
HAPPY BIRTHDAY WEZEL says:
lol
IaMaCuP - says:
k fixt
IaMaCuP - says:
okai?
HAPPY BIRTHDAY WEZEL says:
lolololl
HAPPY BIRTHDAY WEZEL says:
thx
HAPPY BIRTHDAY WEZEL says:
lozl
HAPPY BIRTHDAY WEZEL says:
now to show it to the fans!



And Weazel needs revert to AA 2.23
Last edited by iamacup on 21 May 2007, 19:14, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

You probably hear it everyday, but the effects are omfgamazing.
Andrej
Posts: 176
Joined: 13 Aug 2006, 18:55

Post by Andrej »

This is the worst AA clone i have ever played.
GFX PREETY OMG DESU
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

Andrej wrote:This is the worst AA clone i have ever played.
GFX MADE BY NUB
fixt
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.
Last edited by Relative on 21 May 2007, 19:38, edited 1 time in total.
Andrej
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Joined: 13 Aug 2006, 18:55

Post by Andrej »

If you play it on SM you shouldnt have terraforming problems
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

And if we don't want to play it on SM?
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iamacup
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Joined: 26 Jun 2006, 20:43

Post by iamacup »

play AA
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Mars
Posts: 56
Joined: 12 Dec 2004, 14:28

Post by Mars »

Relative wrote:Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.
They way it should be, adds depth, and not just on the map itself.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You mean "adds porc" by making the area impassable...

Also this mod obviously plays like crap. I've never played it but the screenshots look good so the gameplay must suck because no human or team could possibly balance a mod while still making it look good.
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