New Map called Trisilo-V1 ...

New Map called Trisilo-V1 ...

All map release threads should be posted here

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New Map called Trisilo-V1 ...

Post by genblood »

UPDATE: 5-20-07 12:41 EST


I decided to scrap that map, because I didn't make the height map.


Below are screen shots of the completed map:

Image

Image

Image

Image

Image

Image

Image


You can download the map at this URL

http://spring.unknown-files.net/file/28 ... lo-V1.sd7/
Last edited by genblood on 20 May 2007, 18:42, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Can't the grey bottom of valley be flatter? It looks like half of mods will have issues placing buildings, and for the other half I'll lose time terraforming and have those ugly square on the relief all over the place.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Im goona be frank Genblood...

THIS IS YOUR BEST EVER TEXTURE.

In fact this is the best looking map I think you have ever done, and I can't wait for you to finish it.

Just make sure theres room to build like zwzsg said (looks fine to me, but what do I know)

Oh, some rocks would be a great adition I think.

aGorm
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I like the texture
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

zwzsg
Can't the grey bottom of valley be flatter? It looks like half of mods will have issues placing buildings, and for the other half I'll lose time terraforming and have those ugly square on the relief all over the place.

I'll fix the issue .. I'll make it flatter ...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

No, don't make it flatter.

If a mod has super low crap ass buildslopes, that is the mods problem, not yours.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

In this case buildings flattening the ground will be a real problem.
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

erm... am I the only one that is thinking "hey, this is FA's height map from the map making tutorial!"?

This map is basiclly FA's canyons, isn't it? just a bit different texturing and so on (nice texture btw :-) ).
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Correct it's the height map from the example ... :-)

I've changed it a little to suit my taste. Here
is the orginal height:

Image


Here is the one I'm using for my map.

Image


So, should I release it or trash it ... It's done ... :?:
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

moar featurez.
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

genblood wrote:Correct it's the height map from the example ... :-)
So, should I release it or trash it ... It's done ... :?:
I think you should ask FA, it's his heightmap...
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Hi ALL,

I decided to scrap that map, because I didn't make the height map. So,
I decided to make a desert type map that's 8x8. Basically a 2 vs. 2 map.
You can also use this map as a one on one map too ... :)
Their is a good supply of metal and wind is from 0 to 22 ...

Below are screen shots of the completed map:

Image

Image

Image

Image

Image

Image

Image


You can download the map at this URL

http://spring.unknown-files.net/file/28 ... lo-V1.sd7/


Download it and try it out ... Post your comments after you tried it out...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you should be proud, you are making a lot of progress as a mapper genblood.

my only suggestions would be to use larger height differences and to use some shadows on your hillsides.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

large height diffs and more contrast between the different sand colors would be good. or have some rocky ground, it helps making the map look less boring ;)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

And greater contrast and detail in both your texture and heightmap.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

In texture yes, but not in heightmap, there are enough rocky/hilly maps already. Flat maps are much more fun.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

PIMPLE MOUNTAINS ARE MY LEAST FAVORITE MAPS! Aroogh...
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