How about a Mapmirror-option in the Battlescreen, that allows to make out of e.g. a small 8x8 Map a 16x16 and that way we could save Bandwith, have small sized goodMaps also on the BigStage and i think symetry means Balance.. so as long as you can controll how often the Map is mirrored...
A Picture for the Case that my description was to messy again:
You mean repeatedly tiling a very small map in order to create a large one?
If I take metalheck, 300kb, and make it 4 times bigger by tiling it, I add perhaps 40kb on the end? I'm not adding extra tiles to the number of texture tiles there is, I'm just increasing the size of the heightmap with 3 duplicates, which the comrpession program is going to love.
Unitsync broke but because everyone blamed betalord and didnt know better we were told to change system.
Map grades use archive hashes so if 2 maps share the same archive then the map grades system gets borked because 1 maps grade is the same as another and theyre no longer reliable.