changelog wrote:
5.2 --> 5.3
Janus range reduced, dps reduced.
Fixed the movementclasses of radar/jammer veh/bots.
Rez bots moved to T1 Kbots. costs adjusted.
Decreased Thud and Storm costs slightly to make up for armwarrior.
5.1 --> 5.2
Fixes a bug which might cause crashing when
building and adv factory.
Removed streak (Caydr's bonus unit)
Bantha can no longer be airlifted
Made some buildpics a bit brighter (Thanks
Trademark)
4.7 --> 5.1
Flash slowed down a little
Energy structures revised, each step is now like a 30 % efficency gain Solar --> adv Solar --> Fusion --> Adv
Fusion. The underwater fusions have the same efficency as a regular fusion. The cloaked fusion is about 20% more
effective then adv solars.
Snipers are no longer stealth
ARM mohomines lost their cloaking ability.
Fixed Seaplane torpedo planes, they will fire on ships now, they lost their anti air missle in the progress though.
Fixed bladewings, they will keep attacking units now.
Added back in the mobile radar/jammer vehicles/kbots, their costs adjusted to make more sense.
Reverted Arm Dragon Teeth model.
DragonTeeth have a higher slope tolerance now.
leveler reload time decreased slightly
janus damage increased
Commander Self-D time reduced to 5 seconds.
beamers damage improved
claws/maws damage improved
claws accuracy improved
Gave the corvette ships some more speed and dps
T2 got buffed, Day took some time to tell me how he did it:
Core
reaper role changed into more of a lighter tank
golly firing rate increased weapon damage increased aoe increased
pillager made faster, costs increased
mobile flak firepower reduced
can dps and speed increased
sumo range and speed increased
dominators a little more firepower
made crawling bombs faster
Pyro a little faster
Arm
zeus faster, more health
fido speed increased slightly
sniper stealth removed
crawling bomb faster
fatboy more range
mavs a little faster
zipper a bit more health
bulldog made faster
penetrator shorter reload
luger faster, costs decreased
panthers a bit faster

Have Fun