The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 20

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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smoth
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Post by smoth »

yep, what warlord zsinj is saying is true there are pretty much three camps of thought:

camp 1:
Keep the players up to date, let them know what you are up to. Let them know you are working on something and what it is. Give feature lists so the player base knows what changes they will have to make in their play style.

camp 2: huge build up to a release with surprises to avoid hyping things up. Occasionally mention a few features to wet mouths but do not give away the ghost.

camp 3:
Hype up your project, promise the world and produce little to show for it. Watch as your project gets many curious downloads and is forgotten

Camp 1
is good when the project has a large user set that is interested, things like the more popular ta projects, starwars and 44 have this, they are pretty popular with an existing player base and interest group.

Camp 2 is useful when a project is smaller and the player base is next to non existent. The project has a small player base so you will not be alienating that many people and frankly those few players are probably helping test anyway. So for the most part the rest of the community sees your project moving in leaps and bounds.

Camp 3 is the most hated, it provides little evidence of a real project often times showing off a few eye candy type shots promising everything and often on release becoming huge disappointments(supcom, daikatana, not naming any spring projects)
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Neddie
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Post by Neddie »

Camp One: 1944, SWS, E&E
Camp Two: Gundam, BOTA, NOTA
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Camp 1 is most suited to 1944 and SWS also because we have such a large amount of work to do, so we generally have a long time between releases. This stops lynch mobs, and also lets people know we're still alive.
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Neddie
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Post by Neddie »

Warlord Zsinj wrote:Camp 1 is most suited to 1944 and SWS also because we have such a large amount of work to do, so we generally have a long time between releases. This stops lynch mobs, and also lets people know we're still alive.
I have to say, I need to follow SWS more closely. I keep up with 1944 well enough...
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smoth
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Post by smoth »

Warlord Zsinj wrote:Camp 1 is most suited to 1944 and SWS also because we have such a large amount of work to do, so we generally have a long time between releases. This stops lynch mobs, and also lets people know we're still alive.
smoth wrote:Let them know you are working on something and what it is.
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aGorm
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Post by aGorm »

This is actully quite funny, cause I would not consider myself to be the best at all. I'd say smoth and LanStan are better. Also, speed is about knogledge... After doing the snowspeeder, I sudenly knew 101 ways to knock out the gunship texture fast, as I'd already just used the techiques ect... hence it took a fraction of the time. So if your doing a whole mod by yourself, I'm sure you will soon get as speedy, and also, considering I lernt to texture on teh fly and started 7 moddels ago... I'm sure you can easily get as good as me.

(however I could obviosly use photoshop way befor that... and I have been drawing on the PC since I was 7... mayeb that helps!)

aGorm
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Also, speed is about knogledge...
:lol:


We wub joo aGorm
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aGorm
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Post by aGorm »

Yhe yhe, I know... you should have seen the other attempts..

aGorm
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I'd rather see your attempts at the Rebel trooper ;)
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rattle
Damned Developer
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Post by rattle »

What's with the other guy who did these awesome infantry skins?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Disappeared on us. :/
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Snipawolf
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Post by Snipawolf »

Woops... Forgot about this..

You guys wanted a texture, here ya go. Not my best.. Well, actually.. Meh, whatever. :|

Might make it 256x256 depending, it might not look too good, considering it is 980 polies, and 256 doesn't quite give it the justice it needs...

Well, black is team coloring and the funny black thing in the back is a team colored gascan...

http://i77.photobucket.com/albums/j46/F ... htTank.jpg

http://i77.photobucket.com/albums/j46/F ... kFront.jpg

Edit: Don't mind the texture corruption on the hatch-sight thingie, my video card does that every once in a while... :|
Last edited by Snipawolf on 17 May 2007, 13:17, edited 1 time in total.
Daan

hmm

Post by Daan »

Hmm texture isnt that bad the model totaly pfails(oops needs readjustments)
Daan

hmm

Post by Daan »

texture isnt that good either but well i firstly look at the model if that doesnt work i will not turn around with a texture but still this is no pro texturing i think
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Snipawolf
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Post by Snipawolf »

lol, double post saying almost the same thing..

The model doesn't totally fail, however. It turned out exactly as I wanted it, a low profile, rounded off sides, a fixed cannon, exactly like the picture I drew of it. Not to mention, I couldn't make the texture all that much better because I needed the room for the damn treads, which look much better animated...
Daan

hmm

Post by Daan »

oke its not total phail and well it might be pretty in some eyes (personal) and well i wouldnt do it any where close to this
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Dragon45
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Post by Dragon45 »

What SW tank is that modeled after?
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Argh
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Post by Argh »

Daan:

Until you can do something a lot better than this:

Image

Please keep your artistic critique out've this thread, and leave Snipa alone. You can't even skin, dude! Come back when you have skill, k?

Snipa:

1. Please don't clutter another mod's hype thread with your work. I know you weren't meaning any harm, but this isn't the place- start your own pimp thread ;)

2. That tank's not bad at all. However, if you made better use of mirroring and other tricks, you could get that skin down to 256 very easily, I suspect. If you're going to use a 512, you've gotta pour the details into the skin, and make it really worth it. Note, for example, that the shaded "spikes" on the Knight's "front section" are just skinned, not using any polygons at all! Note also that this whole model, with a fair amount of detail, is less than 500 tris.

Image
Image
Last edited by Argh on 17 May 2007, 18:07, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

We requested that Snipa post his model; though a link would've been better, as it has already confused Dragon45 - that is not a Star Wars model.

Snipa, I think you obviously have potential to do a lot of good work; but that texture needs to work as more of a cohesive whole, rather then a bunch of seperately detailed elements. I do think, however, that aGorm's textures are quite a bit more advanced, but this isn't intended as any offense to you, rather a testament to the awesomeness of aGorm.

Anyway, can I ask that this be the last of the non-SWS related posting in this thread? I created this tangent, so I apologise; but I'd like to keep the thread SWS-focused.

Also, could I ask that all non-SW links (both you and Argh) be linkified instead of [img]'d so that people aren't confused when they visit this thread? Thanks!

And sorry again for the tangent, t'was my fault.
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yuritch
Spring 1944 Developer
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Post by yuritch »

This tank doesn't look like something from SW. Instead it looks very like the Swedish STRV-103 (more pics of it).
Edit: I posted this before seeing Zsinj's last post, I'm sorry for one more bit of offtopic.
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