TA Mod

TA Mod

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zero0ne
Posts: 3
Joined: 02 Jun 2005, 20:20

TA Mod

Post by zero0ne »

Every summer i end up wanting to do a TA case mod, and i usually start it, but then stop (always because of cash flow :() but anyways, i was looking for some ideas that i could incorporate to keep it TA based. This is what i have now:

1) Case frame black with splattered green UV reactive paint to look like nanolathing when a blacklight is on (do you think that would look decent?)

2) one of the commanders should be painted on the non-windowmodded side, with UV reactive paint for the nanolathing coming out of his arm and have a sheath at the top that a blacklight is under, turn on to see him nanolathing.
(an addon to this is to use LED blacklights (for lack of a better term) and have em wired to a relay that turns em on when the HDD is active :P)

3) since i will be watercooling this (and the Radiator/pump/res will be in a different case) i was thinking of putting another res in the main case and model it after a energy storage.

4) since the watercooling is primarily external, maybe model it after a fusion reactor?

5) make a servo controlled solar panel that would open up when the comp is powered on, and close when off (ok so it would never be closed :) ) the thing is, would this look tacky, and should it go on the main case, if the ext case is modeled after a fusion reactor? (and if it isnt, then should the solar panel go on the ext case for all the watercooling stuff)

this is really as far as i have gone soo far with ideas, as im trying to keep it stylish, and not overload it with too much, but at the same time have all the incorporated ideas meld together well. (it looking nice when its all together is the most important)

so any other nifty ideas?
(or just feel free to comment on the aforementioned ideas)
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

How extravegant, cool though.
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