StarCraft - Page 6

StarCraft

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Dragon45
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Post by Dragon45 »

Kids at shopping malls tend to be pretty mediocre. Best benchmark for goodness at most video games is if you can hang with the best online (ala Halo, Gears, etc) or if you play regularly against ranked players for huge games (Melee has more or less official rankings for all most players).
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rattle
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Post by rattle »

First of all I'd need to buy a console for that which is just not gonna happen. Ain't got the moneys for that.

Nah I've been playing against some pros (read: asians) as well, we were just meeting there regularly. Of course the korean guy had all combos to what ever fighting game was running memorized... was a fun time. Although it's sad to hang out at the shopping mall to play stupid fighting games just because your mom won't buy you the crap.
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Neddie
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Post by Neddie »

I used to be really smooth at Melee, though I never mastered all of the advanced tricks - not enough time invested. However, I had to stop training when I developed carpal tunnel, and my skill has plummeted.

You need to train your reflexes for good performance in competitive Melee. I was content with thrashing my amigos.

Of course, these days I don't have many friends offline of the gaming persuasion.
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Dragon45
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Post by Dragon45 »

You don't need a console to play, just a friend/neighbor/roomate who has one :P

I played agianst the topranked players in the midwest and some very highly ranked players regularly at umich, and could usally hold my own if not win outright. got pretty damn good. never cared for competitive play though, just a nice distraction from studies and girls.
[hint i dont own and never will own a GC or Wii]
one of my friends at the other state university plays against a pro Melee player (as in a player who is flown out to major tournaments in NYC, California, etc), but i havent played him in a year, so i wanna bash heads with him and see who prevails soon :D


And no offense, but i've seen a lot of people who think they're good. a lot. I tend to thrash most of them.

and its really hard to memorize combos in melee; the game is far too deep. you gotta feel that shit :P watch some of the combo vids boys, its instinctual...


btw, to all posers about to come in and post: wavedashing and shffling are not advanced tricks.
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rattle
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Post by rattle »

You don't need a console to play, just a friend/neighbor/roomate who has one :P
I don't have any friends :'(


I consider myself good at beat em ups because I beat the korean guy! That's proof enough. The games are mostly same anyway... speaking of combos, the best thing that ever happened was a 56 hit combo in Tekken 2 with Jun. <winner pose>
Yes she has a simple reptitive combo. :P


That Mortal Kombat game for the PS2 was a lot of fun by the way. What was it called again? I played it with a friend and we've kept on beating the game to get all unlockables unlocked. Subzero and that blind guy with the sword rocked. Especially the latter.
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Ishach
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Post by Ishach »

MK: Deadly Alliance
MK: Deception
MK: Armageddon

those were all the ones on PS2 iirc, Deadly alliance was fun as hell but Deception was pretty awful imo.


Havent played Armageddon yet 8)
ronkkrop
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Post by ronkkrop »

Wow, busy forums here.

>AF
Starcraft > Warcraft 2
How can you even claim SC = WC2? WC2 factions are completely identical, short of some different unit pictures and boasting 1/4 of the total units of its sucessor.

Also, Blizzard had nothing to do with ruining the infinite resource model. The blame there rests squarely on map makers who insisted on making countless money maps ( i assume thats where your '& CO' came from), SC strat/tactics should not be measured based on such maps.

>rattle
Starcraft on WC3?
Yes. It's called Project Revolution and it's been indevelopment for a few years now with little known progress. The community there is very secretive on it's progress.


>smoth
While you're statement is largely true, popularity does not mean it's necessarily good. It is however, a good measure of what the populous thinks. Like it or not, starcraft was very popular, and there's good reason for it. (>AF) A big marketing budget may entice somebody to initially purchase a game but it WILL NOT make somebody enjoy it.

>j5mello
if captain oblivious (aka j5mello) paid any attention to any of first page, second page and third page, (and the last 4 posts before mine on page 4 :P ) there are references all over the place of people who don't like sc. I stopped into this thread because i'd love to make a starcraft mod for spring, so I'm not denying its relevant information. My concern was that it wouldn't be very well received, in which case i'd fork it and start my own project elsewhere.

Also, i dont appreciate poor attempts at public humiliation. I could see if i had roasted you or somebody else on these forums, but clearly, i did not. I don't roast anybody, and i expect the same respect in return, thanks.
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rattle
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Post by rattle »

Right, it was Deadly Alliance.

Frost was also really...cool. And fun to play with.
Kenshi was the blind guy I think. His fatality was some sort of telekinesis which either splattered the enemy completely or ripped the head off, can't remember too well, but that was fun as hell. :)

Kept us playing for several weeks. And there aren't many games which kept me busy for longer than a week or two.
>rattle
Starcraft on WC3?
Yes. It's called Project Revolution and it's been indevelopment for a few years now with little known progress. The community there is very secretive on it's progress.
No there's an SC remake which stands on it's own. That's what I meant. I don't have the link to it anymore but I think AF mentioned it some time ago (maybe on the OSRTS/CE forums).
ronkkrop
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Post by ronkkrop »

rattle wrote: No there's an SC remake which stands on it's own. That's what I meant. I don't have the link to it anymore but I think AF mentioned it some time ago (maybe on the OSRTS/CE forums).
hmmm...id love to know what it's called.
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rattle
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Post by rattle »

ronkkrop
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Post by ronkkrop »

Oh yeah, ive seen that before, the project there is basically dead though. It was originally written by a prof and a few students to illustrate smarter AI, and it never really got that far.

But thanks for finding it.
Cainen
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Post by Cainen »

If infinite resources is letting the game turn into a porcfest, you're doing it wrong. That's not the game's fault, it's yours for not curtailing their resources early on with quick raids. Play a non-metal map, especially one that's not Speed Metal; if a noob porcs, GRAB THE METAL SPOTS HE DOESN'T AND OUTPRODUCE HIM. This should be obvious.

Furthermore, micromanagement does not and never will equate to strategy. Strategy is strategy, clicking fast so you can make more things is not; it's much closer to tactics, if anything else. Forced micromanagement is even worse; there is no real reason to make you press twenty-four keys and click eight times for something that's solved in two buttons and one click in TA(namely, moving about 96 infantry and making sure that they'll shoot whatever they happen upon. The Attack Move command is retarded, too; you're going to be using it more often than not, so make it the other way around, like TA did; have it on by default, have a switch in the interface to make sure they don't fire at an enemy.)

Hell, Kernel Panic - a mod that's focused on hectic, fast combat - requires less micromanagement than Starcraft and it's a clickfest of its own.

(And for the record, I can't stand Starcraft.)

Edit: Furthermore, ask all the Korean Starcraft players you know whether they've played TA at all; I've gotten a ton of 'no's, and upon explaining how the game works, managed to get "THAT'S NOT STRATEGY" more often than not. It's not only ridiculous, but it shows a mentality that's rather damaging to real RTSes; people call relatively casual clickfests strategy and call strategy fake. The commercial game developers won't take a risk; they're going to make more and more games that fit what'll sell.
CautionToTheWind
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Post by CautionToTheWind »

Yeah, we're smarter than Madonna alright.
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Ishach
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Post by Ishach »

Finite resources make your strategy more important. If your plan dosen't work you just wasted a finite resource. So this in turn makes scouting/hiding from your opponent a great deal more important.


Its mainly the people who complain about micromanagement who don't understand micromanagement. The person above me said you need to make a bunch of orders to move your 94 infantry to some place. The thing is, even if you COULD move all your 94 infantry to one place, its a pretty dumb idea.

Even in TA it just makes sense to control a large force as a group of smaller forces. It lets you harass, confuse, split or trick the enemy where as one large blob of units wont let you do that at all.

Sure its annoying you can't select a large blob of units at once, but even if you could it would just be letting you play badly.
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smoth
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Post by smoth »

ronkkrop wrote: Starcraft > Warcraft 2
How can you even claim SC = WC2? WC2 factions are completely identical, short of some different unit pictures and boasting 1/4 of the total units of its sucessor.
Entirely untrue, if you are playing against someone who is a good human and you are a good orc player you will need to utilize the spells the orcs have, unholy armor, bloodlust, death and decay. You have pound the hell of your hotkeys etc. WarcraftII is similar but different. The difference does not have to be overt.
ronkkrop wrote:>smoth
While you're statement is largely true, popularity does not mean it's necessarily good. It is however, a good measure of what the populous thinks. Like it or not, starcraft was very popular, and there's good reason for it. (>AF) A big marketing budget may entice somebody to initially purchase a game but it WILL NOT make somebody enjoy it.
Ron, it is popular for whatever reason, I played it also. I only said that starcraft was ruined in broodwars. I am not saying there is no reason for it's popularity, at the time it was graphically amazing. That had a large bit to do with it. Past that it was at the right place and right time, people found it simple enough to play and the rock paper scissors balanced helped a lot. However, the gaming majority are idiots, even more so now that every teenaged wanker and his brother has a pc.

Now, I do not know what you are on about public humiliation in here.. but I don't see it. Believe me I would be asking people to stop if I did. However, unless there are some major patches or you are one bad mother-fer at lua you are not getting a starcraft project out of spring.


As far as projects go, the generals project was forced to deviate after a C&D from blizzard. The project revolutions runs on wcIII and blizzard has no problem with that.

Most of the people in here prefer ta over starcraft, you are not going to change that. Do not get upset to hear opinions about starcraft that are negative, if people here liked starcraft over TA they would not have been playing TA. It is pretty clear that you have some amount of bias towards the starcraft side of things. That is fine and good, just do not expect people to give you tons of love.
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Dragon45
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Post by Dragon45 »

smoth seems to have a lot of time to respond to really retarded posts

yay smoth
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smoth
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Post by smoth »

YAY ME!
Cainen
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Post by Cainen »

Ishach wrote:Finite resources make your strategy more important. If your plan dosen't work you just wasted a finite resource. So this in turn makes scouting/hiding from your opponent a great deal more important.


Its mainly the people who complain about micromanagement who don't understand micromanagement. The person above me said you need to make a bunch of orders to move your 94 infantry to some place. The thing is, even if you COULD move all your 94 infantry to one place, its a pretty dumb idea.
No. The infinite resource model works perfectly when coupled with a wreckage system; if you just stuffed up, congrats, you delivered a boatload of metal right to their front doorstep. If it wasn't for wreckage, though, the resource system would barely work, so I suppose you have some ground there.

Furthermore, I don't think you understand what I meant when it comes to my statements on micromanagement. I would NEVER send 94 infantry units straight in a line into an enemy; rather, I'd move them closer to the enemy so I can split them into groups whenever they get there and go from there. However, I am able to do that if I wish. A selection limit of 35 or so is fine; 12 is not. 12 forces me to work a lot more than it should because I am dealing with more than 12 units extremely often in any RTS. 35 is decent because it requires a few clicks at most. It's not that I'm bad at micromanagement; I can handle grouping and clicking fast very well. It's just that I don't want to do it because it makes me feel like the limit was placed there to limit the game intentionally.
ronkkrop
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Post by ronkkrop »

smoth wrote: Entirely untrue, if you are playing against someone who is a good human and you are a good orc player you will need to utilize the spells the orcs have, unholy armor, bloodlust, death and decay. You have pound the hell of your hotkeys etc. WarcraftII is similar but different. The difference does not have to be overt.
fair, but those are the only units that have any real difference.
smoth wrote: Ron, it is popular for whatever reason, I played it also. I only said that starcraft was ruined in broodwars. I am not saying there is no reason for it's popularity, at the time it was graphically amazing. That had a large bit to do with it. Past that it was at the right place and right time, people found it simple enough to play and the rock paper scissors balanced helped a lot. However, the gaming majority are idiots, even more so now that every teenaged wanker and his brother has a pc.
I am also not a fan of broodwars. And why? because blizz overcomplicated things in BW. There was just too many units added that brought nothing interesting to the game.


smoth wrote: Now, I do not know what you are on about public humiliation in here.. but I don't see it. Believe me I would be asking people to stop if I did. However, unless there are some major patches or you are one bad mother-fer at lua you are not getting a starcraft project out of spring.
The humiliation comment was directed only at j5mello. And dont worry about me being a "bad mother-fer" im a computer science major. I'm more leaning towards forking it and starting my own project as it doesn't seem like its going to be recieved very well.

smoth wrote: Most of the people in here prefer ta over starcraft, you are not going to change that. Do not get upset to hear opinions about starcraft that are negative, if people here liked starcraft over TA they would not have been playing TA. It is pretty clear that you have some amount of bias towards the starcraft side of things. That is fine and good, just do not expect people to give you tons of love.
I'm not trying to "change" anybodies mind about starcraft vs TA. I'm only trying to understand why this communitity hates SC so much. It seems to me that the majority of people here played a lot of money maps because there seems to be a lot of complaints about groups of 12. if you're not playing on a money map, the MOST units you'll have to fight with is 50 (that's 4 groups), and that's with leaving no defense at home. I reiterate, SC is NOT based on an infinite resource model, and should not be judged as such. Money maps we're boring, and brought the SC pace to a breakneck clickfest that was incredibly repetitive and pointless. I do have to hand it to TA though, i'm quite surprised at how well it was done.
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Neddie
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Post by Neddie »

I never used money maps. Those just perpetuated the pain.
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