Absolute Annihilation 2.4 (June 16/07) - Page 4

Absolute Annihilation 2.4 (June 16/07)

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Andrej
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Joined: 13 Aug 2006, 18:55

Post by Andrej »

or you can just make 4 sided cylinders and say they are like 4096 sided,
the n watch people whine because they get framedrop >.>
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rattle
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Post by rattle »

Or hey, you could go with 4 sided cylinders with hard edges and smooth them for 5 times. That's 10240 faces (not counting the rear side). Holla!
neddiedrow wrote:No, this is Caydr.
So who's going for the kick down the well? :P
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MR.D
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Post by MR.D »

Bleh.. use planes with alpha textures.. screw cylinders.

X objects ftw.
el_matarife
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Joined: 27 Feb 2006, 02:04

Post by el_matarife »

tombom wrote:Care to explain why? It's really nice of you to come in a thread and shoot down a mod because of some unstated reason.
Maybe he's referring to the back end? Right now the unit names / weapon names in the fbi and other back end files are a total mess. Arm units with names starting with cor and vice versa, and weapon names that make zero sense, and armors/weapons shared between them makes the problem even worse. Cleaning out the base would make it much easier in the future, since it'd reduce the time needed to make edits and make bugs less likely.

I'd suggest coming up with a unit naming scheme with the side first as arm/core then the unit name or something. Maybe consider using codes afterwards to reflect the unit type or tech tree and the tech level, like sea/land/air and tech level 2 in a code like ArmA2Brawler for the Brawler's unit name. Then do a similar scheme for the weapon names.
Last edited by el_matarife on 12 May 2007, 00:28, edited 1 time in total.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

change the names? but remember how much bitching there was when the XTA names where changed. the fact it makes the mod 100x easier to edit for the dev is no consolation for having to type in arm_brawler instead of armbrawl
el_matarife
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Post by el_matarife »

1v0ry_k1ng wrote:change the names? but remember how much bitching there was when the XTA names where changed. the fact it makes the mod 100x easier to edit for the dev is no consolation for having to type in arm_brawler instead of armbrawl
I have no objection to the OTA naming convention either, just clean up all the random units that came from all over the place and either don't fit the convention or are just plain wrong like tawf001 for the Arm Beamer, or tawf114 for the Core Banisher.
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rattle
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Post by rattle »

tawf001 -> armbeam = armb<tab>
core_advanced_fusion_plant = core_adv_<tab> (if I'm lucky)

The latter requires me to type out so much crap every time, no it's annoying as hell.
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Ishach
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Post by Ishach »

Any news Caydr?

:(
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KDR_11k
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Post by KDR_11k »

rattle wrote:tawf001 -> armbeam = armb<tab>
armbeam
armbrawl
armbertha
armbbqwtf
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Caydr
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Post by Caydr »

Besides the nightmare of renaming all the files, I have all of them committed to memory and don't want to change them since it'd slow me down. Seriously, ask me any uinit's FBI name in chat somewhere and I can tell you instantly... it's scary.

For news, I've got a lot of my plans down in my... notepad... (get it? do you? ha ha ha, oh where do I come up with them)... and I've spent about an hour now searching my old computer for my most recent build before I stopped working on it. It's possible I just left it at 2.23 and didn't touch it again after that, but I would've thought I'd have already done some preliminary work on the next version in the intervening time.

I've registered some domain names for my two main projects, so mirrors will be easier. Mirror 1: Sourceforge, Mirror 2: AASpring.com/RTS21.com, Mirror 3: Caydr.com, Mirror 4: Unknown-Files.com, Mirror 5: FileFront.com

Right now I'm bogged down in trying to set up some basics for development... need to find my copies of a variety of different utilities, figure out what my server passwords are, try to figure out what's changed since 0.63 or whatever it was when I stopped working with Spring, and watching this: http://gprime.net/flash.php/youareapirate
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rattle
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Post by rattle »

KDR_11k wrote:
rattle wrote:tawf001 -> armbeam = armb<tab>
armbeam
armbrawl
armbertha
armbbqwtf
amrbeam is a bad example. armbbq<tab> is a better one :P
Anyway, it's still easy to memorize, work with and faster to type out.
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Caydr
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Post by Caydr »

Got my development apps installed. Spring's working on this computer again, not at the speed I'd like (80 FPS with everything on instead of the 200+ I was expecting). Dumbass bugs have been fixed. Starting work on balancing, first need to make a few BPs for Noize.
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Caydr
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Post by Caydr »

Working on the AA, Caydr, and RTS21 new sites right now. This weekend I'll make some headway on the actual mod.
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Dragon45
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Post by Dragon45 »

Fuck the sites, just make the mod :P
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Ishach
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Post by Ishach »

can you make it based on AA2.11 not 2.23+
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Dragon45
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Post by Dragon45 »

just take AA 2.11-2.13 and call it AA 2.24



no seriously.
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flop
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Post by flop »

Dragon45 wrote:just take AA 2.11-2.13 and call it AA 2.24



no seriously.
With new FX tho :)
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Caydr
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Post by Caydr »

There were a LOT of good changes in the last couple versions, most of them were half-finished though... I'll get it right this time.
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hunterw
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Post by hunterw »

put bertha ships back in for nostalgia purposes
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Mars
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Joined: 12 Dec 2004, 14:28

Post by Mars »

hunterw wrote:put bertha ships back in for nostalgia purposes
A better idea would be not doing it :wink:
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