Direction of Map Converter...
Moderator: Moderators
ok, my server is broken so i'm gonna have to do this (its a bit messy but who cares, it works :))
ok i created a hotmail accounts called - please_spam_me@hotmail.co.uk
the password is - glittering
go sign in on hotmail and the file is attached to the email in there (bare in mind the account is full of spam, lol)
Jonny C.
ok i created a hotmail accounts called - please_spam_me@hotmail.co.uk
the password is - glittering
go sign in on hotmail and the file is attached to the email in there (bare in mind the account is full of spam, lol)
Jonny C.
^_^
Just upload to FUniv. JC I'm not going to log in to see spam!! :)
And with this style of placing features you are specifying which feature goes where. Future revisions will include a randomizing ability so if you have a bunch of different rocks (hence "group") and want to randomly place them by group that will be possible.
Not sure about geowents... geovents are built into the game and won't be modified, that's why it's in the MainFeatures.xml file. ^_^
Trees and grass, as stated, will still be generated as I totally don't want to make someone click hundreds of times to place trees. Oy!
-Buggi
Just upload to FUniv. JC I'm not going to log in to see spam!! :)
And with this style of placing features you are specifying which feature goes where. Future revisions will include a randomizing ability so if you have a bunch of different rocks (hence "group") and want to randomly place them by group that will be possible.
Not sure about geowents... geovents are built into the game and won't be modified, that's why it's in the MainFeatures.xml file. ^_^
Trees and grass, as stated, will still be generated as I totally don't want to make someone click hundreds of times to place trees. Oy!
-Buggi
aw, there wasn't really any spam in there! (no more than an ordinary msn account)
i spent 30 mins aranging that
i've put it on my server....
http://www.megapyxel.ath.cx/BionicaFiles.rar
Jonny C
i spent 30 mins aranging that
i've put it on my server....
http://www.megapyxel.ath.cx/BionicaFiles.rar
Jonny C
Okay, a couple things, one, if you had a server why would you make me jump through a bunch of hoops to get the file?Jonny C wrote:aw, there wasn't really any spam in there! (no more than an ordinary msn account)
i spent 30 mins aranging that
i've put it on my server....
Jonny C
Two, it helps when you use the MOST RECENT version of the software. OY! *pokes storm* What version is mirrored!? I thought you had a total handle on that ¬_¬
Three I compiled what you gave me and used a tree value of about 71% (I tried 50% and got no trees) and I got the following results:
http://www.epicedit.com/maps/testbio.jpg
Here's the file:
http://www.epicedit.com/maps/TestBio.zip
@ Torrasque:
The new HPI format will be fully implimented in the Unit Construction Set when it's ready. It is not ready yet. I do know that Zip archives are planned to be supported in Spring, but I've got no timetable on that at all. Once that is done, my software will be useful as I'm not going to save out regular HPIv1 files. I'm unsure if 7zip will be implimented at time of launch however. Zip's good for now though.
My main focus of late has been the map converter and now features, once that is complete my focus will then again turn to units. I have someone working on the 3d portion of units already. He is a member of the forums but chooses to not be so active in posting.
I also have to make sure I sync with SY on the new map format. I've spoken with SJ about it a few times already have have some tentative specs on the new format.
If ANYONE has a feature waiting to be implimented please PM me!! I need stuff to test with, badly. And by feature I mean a 3do file, textured, and the TDF definition of the feature ready to go.
The more test material I receive the more bugs can be caught before release.
-Buggi
I guess no one wants this feature because I have yet to receive anything. Which is kinda sad.Buggi wrote: If ANYONE has a feature waiting to be implimented please PM me!! I need stuff to test with, badly. And by feature I mean a 3do file, textured, and the TDF definition of the feature ready to go.
-Buggi
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
The exporter works for Max 5, I just tested it. But I'm not a 3d modeler, of that I am sure.RightField wrote:Does it have to be 3do? I could always do some, but my max 4 isn't working and thus I don't believe the TA 3do exporter is either. I only got max 5 and 6 running. Gimme some specs on format etc etc and I can fix some quick features.
Specs?
--\features\corpses\object.tdf
--\objects3d\object.3do
--\info\features\object.png/bmp/jpg <-- for use with my software
--\unittextures\tatex\.... <-- unique textures used for your features in here
"object" is the name of the feature, or if you have one TDF for all your features that's fine, but they all need 3do files matching their name in the TDF file.
I can use the preview image to show what the features is when selecting it in the drop down menu. ^_^
-Buggi
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
It's not much, but do try it anyways. Should give you a start.
http://race.wc3campaigns.com/newfeatues1.zip
btw, someone should make a 3dobuilder that supports non-palleted textures.
http://race.wc3campaigns.com/newfeatues1.zip
btw, someone should make a 3dobuilder that supports non-palleted textures.
