Since ive played many bullet spreading games, ive noticed that those bullets will continue moving like forever at outside the map, if they are being shot or bounced too far.
Also they makes sound when they falls down at outside the map o_O
They also creates particles when they collides ground at outside the map, which is just waste of CPU resources.
It would reduce lag if those bullets would be just deleted. Also that might crash the game if they goes too far.
Would that be too much coding?
Bullets outside map edges should be deleted
Moderator: Moderators
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
Damn i knew someone will start whining...
You cant see bullets which are as far from map edges as the map width is. And if you saw, thats a big deal lol?
And you cant have units outside the map... Okay, if you had, they should appear at map edges when they goes too far.
Now those bullets flies like 100x the map size, so it creates lag... That fly length should be reduced to somewhat like 2x map size.
You cant see bullets which are as far from map edges as the map width is. And if you saw, thats a big deal lol?
And you cant have units outside the map... Okay, if you had, they should appear at map edges when they goes too far.
Now those bullets flies like 100x the map size, so it creates lag... That fly length should be reduced to somewhat like 2x map size.