Heres the heightmap, do I have to define the water height in the SMD or something?

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Good.Sheekel wrote:I've decided to make my first map, but there's no water
@quanto: Reading, it's for the win.Forboding Angel wrote:Probably because it looks like you used an ota mapgen (a la annihilator or the one cavedog put out - can't remember the name) to make your heightmap. As you probably don't know, ota tiles generally didn't line up correctly, but it wasn't a problem because ota maps generally used a maximum height difference of 150ish, so the dimples never showed.
Use a guassian blur of 3 pixels to get rid of it. Normally over 1 will blur your heightmap considerably, but this is why I say to use 3...
1 pixel in the heightmap correlates to roughly 1x1 footprint in spring. From your screenshot, those dimples look to be about 3 heightmap pixels wide or so, maybe even larger, so use a guassian blur of 3 pixels on it and it should even it out.
I see! >_>Forboding Angel wrote:@quanto: Reading, it's for the win.Forboding Angel wrote: Use a guassian blur of 3 pixels to get rid of it. Normally over 1 will blur your heightmap considerably, but this is why I say to use 3...
1 pixel in the heightmap correlates to roughly 1x1 footprint in spring. From your screenshot, those dimples look to be about 3 heightmap pixels wide or so, maybe even larger, so use a guassian blur of 3 pixels on it and it should even it out.