StarCraft - Page 5

StarCraft

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

You know what really makes starcraft great?

the fact that it isn't the subject of this thread!


if captain necro (aka ronkkrop) had bothered to read the entire thread rather than just the last four or so posts he would have noticed that this thread isn't about:
"LOLZ STARKRAFT IS WIN LOLZ!!!1!!1"

and more about:

"How can we get carrier style units/zerg evolution/protoss unit shields/selfbuilding buildings/etc. working in spring..."

which leads me to an actual relevant question:

could a plane that is coming in for a landing be detected and grabbed by lua so as to make a landing sequence??? a la the airfields in generals or just to emulate to a degree the carrier setup

and while im talking along those lines we really need a youCanOnlyLandHere system for aircraft. The build power setup is nice but its too tied into refueling time to make it 100% useful. the ability to fill or empty fuel reserves on command could be useful as well... is that doable?
Last edited by j5mello on 14 May 2007, 16:43, edited 2 times in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Yeah starcraft = WC2 in space, more or less.

Actually I'd prefer Dark Reign over any of these titles. I'd still play it if it weren't for some bugs. That game's from 1997 and can keep up with today's titles in features and it's highly modable. Kind of an overlooked gem. :P
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

rattle wrote:Yeah starcraft = WC2 in space, more or less.

Actually I'd prefer Dark Reign over any of these titles. I'd still play it if it weren't for some bugs. That game's from 1997 and can keep up with today's titles in features and it's highly modable. Kind of an overlooked gem. :P
To be fair - Protoss = WC2 in space. The other two factions actually did bring a lot of new gameplay.

The problem with StarCraft was that so much of the core gameplay depended on micromanagement. Ghosts are cheap units, but their main combat power (lockdown) requires such a clickfest to fire off that you'll never manage to get all your targets locked.

And for me, the '90s RTSes that won my heart were BattleZone and Z.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Lolsquad_Steven wrote:A few flaws in my skill

1. I'm not very good with the mouse, i refuse to get better with it or use the keyboard, i also think any RTS i have to take time to learn how to get physicaly better not just mentaly is not worth it.

2. I didn't take the time to understand the game, people ussually don't go for a bio build against protoss when playing terran, i didn't find out why, i just followed along. I play for fun.

3. I build alot of defence so when i run out i have no units to attack with, also some games have ended up in a draw, no game ever should be allowed to end in a draw imo.

4. Alot of people like this game, i don't like it.

I'm a good gamer but i have my limits, i didn't take the time to understand the game like alot of people so i'm fine at the moment acting like my views on the game are superior than other people's view, even when they've played it properly.

I enjoy playing kernal panic more than i enjoy playing starcraft starcraft.
I love it when you twist what I say Steven. Makes me feel incredibly warm and fuzzy inside.

I used to play Starcraft competitively, I knew the game inside and out - or at least well enough to play all three sides with higher rates of success than I've had in any game since (Save for Tetris... oh, Tetris). It was a great time waster when I didn't have carpal tunnel - I could sit back and watch television while playing, and still do well. On the subject of carpal tunnel, I only hope you don't develop it, but considering your commands per minute in Spring, I don't expect you shall. And no, I hardly ever built defenses considering that I ended up going for the conservation victory with Zerg my last hundred games or so because I was caught up in earning a good win/loss ratio - something which I've since lost interest in.

Kernel Panic (Corruption), as an exercise in reduction, has about as much tactical depth as Starcraft sans an economic model and the considerable useless micromanagement of the former. I prefer a nonexistant economic system over a gimped one any day. Thus, at this point, I enjoy KP more than SC - I actually have it on my hard drive.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Zenka wrote:I think warcraft 2 actually did shape the RTS genre. and you forgot dune2 in the list!
Warcraft II. Yeah, I played that like I played Starcraft, except that the sides were virtually carbon copies of each other. That was my second RTS, after Warcraft.

Sometimes it is easy to forget that Blizzard was my initial inlet into as well as outlet from RTS. Warcraft III might have brought me back into the fold, but I couldn't afford it until recently.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

wc3: biggest dissapointment in my gaming "career" to date
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I actually liked WC3 and a lot of its custom games... The end videos are worth going through the campaigns for...
mr_dead_meat
Posts: 25
Joined: 05 May 2007, 10:28

Post by mr_dead_meat »

Snipawolf wrote:I actually liked WC3 and a lot of its custom games... The end videos are worth going through the campaigns for...
... lets get back to starcraft :/
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: StarCraft

Post by Caydr »

KDR_11k wrote:Starcraft
No
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

I prefer WC3 economy to starcraft. It's more limited = good. WC3 is the best at actually putting focus on figthing at the battlefield not simcitying without removing econ altogether.

The heroes are nice, but the winninging player -> more exp -> win more cycle is bad. Can't think how they could have fixed it tough and the positives of the heroes outweighs imo. Blizzard kept it fairly in check, since killing a higher lvl hero does give you a nice xp boost, and takes longer as well as cost more to rezz him. Giving the losing player a chance to catch up.
User avatar
Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

Neddie, don't say starcraft is inferior just because you don't like it, to me, starcraft still has more depth and strategy than any of the spring mods have.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

My first RTS was WCII:Dark something or another for Playstation, second, C&C:Red Alert (fun game), my third was OTA. And i never really got bored of it.

See, I got hardcore TA because i liked it and had the time to invest to figure everything out, but it also taught me to think in really efficient and useful ways. After i'd been seriously playing TA for a year or two, some friends of mine who were hardcore starcraft for years said "Hey dude check out starcraft, i know you don't play it but give it a shot".

I did, and i found out i was more or less better than them. After like a few days of trying it. And then I got bored with. I really shouldn't have been able to beat my friends who played for years of SC after only a few days of playing it myself. Of course, I thank OTA.

Personally with me (sorry to disagree Steven :P ) i think OTA had at least five times the strategic depth, and ten times the overall enjoyment. in my IRL experience, people that are good at starcraft tend to crumble more readily upon exposure to TA than the other way around.

AA 2.13 (basically the AA vers before the weasel retardery) built on top of that because of Spring's improved physics and commands ( Repeat on + Area -> Win)) IMHO was even better than OTA in many respects.


As for SupCom, I cannot comment because my current temporary PC is a piece of shit. I'll probably never be able to play it until I graduate college and save up for a new computer (at least another 5-6 years). Which is a pity, because i really wanted to mod it.


But yeh, there you go. :P
User avatar
Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

That's like me saying i played starcraft for a year and went to ta beat some speedmetal heroes and called it a day.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Eh that's true, my buddies never did play SC competitively.

I'm still hardcore TA fanboi though :P
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

And steven, do read that thing i posted on our site, will ya? It's under Manage -> Pages under "Evil Tricks Part 2" or soemthing. Press "Edit" to view it.
User avatar
Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

I used that eternal turtle trick against a gaurdian, worked well XD
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Lolsquad_Steven wrote:Neddie, don't say starcraft is inferior just because you don't like it, to me, starcraft still has more depth and strategy than any of the spring mods have.
And don't say it is superior just because you like it. To me, Starcraft has been eclipsed many times over. AoE. AoE II. Warcraft III. Almost anything on the Spring engine.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I don't like predictable games. It's always the same... there are x methods to play the game and you'll repeat to do the very same again and over again. In the end the winner is the 13 year old korean.
It's like watching one of these crap movies where you can guess ahead most of the scenes and know the end right from the beginning.

I'm not very fond of the whole rock-paper-scissor balance system, limited resources model á la WC2, bad proportions (WC*/SC/tons of other games) or hectic micro-based games in general. In other words I fail at playing most RTS games. I'm good at chess and console beat em ups like tekken though. :P
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

But you're not good at, say, Super Smash Bros. Melee, or Soul Caliber, right?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I was pretty good at the original SSB actually. Either that or the other kids in the shopping mall were just bad. Man that must've been a good 7-8 years ago. I've only played SSB Meelee once at a friend, though. Wasn't all that thrilling...

No idea why but I tend to lose at most things including sports. There's not even one computer game I haven't cheated at or tried to. I'm a lousy player. :(
Post Reply

Return to “Game Development”