feedback plz

feedback plz

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Dragon45
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Joined: 16 Aug 2004, 04:36

feedback plz

Post by Dragon45 »

Whaddya know, im old. I bleated, and words fell out of me:

http://smuggoat.net/?page_id=84

You can post comments at the bottom of that page. thankies!
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

This is the first i've heard about this :O


This is a really cool read, good job Dragon
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

KoRP

King of Retired Players.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Thanks mate!

Mainly right now I'm worried that some of the information is inaccurate / outofdate / needs to be tweaked. If anyone wants to correct, please do so, and I'll update teh page immediately. Thankz again!

and of course there's a lot more where this came from ;)
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Ishach
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Post by Ishach »

Im really looking forward to more, 2/3 of the things in the list I would have never have thought of. I'd seen half the ninja-artillery tactic used by NOiZE once, but not with the hospital zone :O. I would never have imagined the Eternal Turtle in a thousand years :P

I couldn't think of a situation where the Eternal Turtle would be practical, at first I thought there wasnt many places but I thought of a few :P


Repeat building a wall of Buzzsaws, the tallest unit in the game. Because of its build time you could just leave one building building one and it probably wouldn't hit your M very hard.

Since most things you would be trying to block shots from would most likely kill the builder, using air cons would probably be good for this especially cause of their low build power and low unfold time.

e: Maybe even seaplanes for their higher HP
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You dont have to hold shift to issue an area command, just drag a command.

Also a nanoframe is spawned for free yes but it lacks any height, it has a height of 1. To raise it past that height requires resources or an fbi tag to turn the frame off.

Otherwise, nice.
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

The eternal turtle is known as nano-shielding IIRC :P.

Nice list, know all of them already though.
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Ishach
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Post by Ishach »

I thought nano shielding was when you have one unit follow another around healing it
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AF
AI Developer
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Post by AF »

That's guarding
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hunterw
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Post by hunterw »

i added my pro tactic to ur list 8)
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Dragon45
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Post by Dragon45 »

I knwo what Nano-shielding is - but generally that's one-click-and-do-somethings-else. I mean, yes, ostensibly, I could have called it "Eternal Nanoshielding", but that doesn't rhyme :P


And thanks for the info AF, I guess i'll add "VIRTUALLY no resources" to the description; i guess when i've used it my builders have managed to squeeze one or two resource units onto the frame, thereby giving it the requisite height.

And yeh Ishach, using it with Aircons tends to work the best, although you *can* use it with almost any builder
Last edited by Dragon45 on 11 May 2007, 18:17, edited 1 time in total.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Actually guys, in regard to the "Repeat Reclaim" tip, there is a much easier method. Set ur con units on a patrol, and they will reclaim AND repair anything in their path. Not to steal anyones thunder here, but I figured it would be important to point that out. :D
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Dragon45
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Post by Dragon45 »

Yes Quanto, but sometimes you don't want some con units repairing or anything. That's what the Repeat Reclaim tip is for :P
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Area repair? never heard of such thing :O
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