Features, trees, etc

Features, trees, etc

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Features, trees, etc

Post by SpikedHelmet »

Some questions.

1) Does the "FireStarter" tag in weapon files not work in Spring? Because even if set to 0, weapons still make trees catch on fire...

2) Where is the info for this happening? I'd like it to stop.

3) I'd also like to stop trees being so devestatingly destructive when on fire. Hell, a flaming tree can knock out a Tiger II...

4) Why can't user-made features be destroyed? Wreckages, map features, etc -- even when hit by weapons which should literally annihilate them 100 times over they are not destroyed...
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

AFAIK trees burn if their hitpoints are below a certain threshold.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

KDR_11k wrote:AFAIK trees burn if their hitpoints are inside a certain threshold.
fixx'd
They just fall down when their HP is below burning
EDIT: but yeah KDR is right afaik
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Is there any way to stop it? Because its really ass having entire forests burn and disappear. From fucking pistol shots.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Re: Features, trees, etc

Post by LathanStanley »

SpikedHelmet wrote:Some questions.

1) Does the "FireStarter" tag in weapon files not work in Spring? Because even if set to 0, weapons still make trees catch on fire...

2) Where is the info for this happening? I'd like it to stop.

3) I'd also like to stop trees being so devestatingly destructive when on fire. Hell, a flaming tree can knock out a Tiger II...

4) Why can't user-made features be destroyed? Wreckages, map features, etc -- even when hit by weapons which should literally annihilate them 100 times over they are not destroyed...
everything about the stock trees and spring is hardcoded, you cannot alter them.

make new trees, define them yourself, and you might see a bit of a difference and be happy with it.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Features, trees, etc

Post by zwzsg »

SpikedHelmet wrote:4) Why can't user-made features be destroyed? Wreckages, map features, etc -- even when hit by weapons which should literally annihilate them 100 times over they are not destroyed...
You must be doing it wrong. For that map, I made custom features which are destroyable. Fire with 20 merls at those globe on tripod, and they'll get gradually destroyed. Ok, I set their hitpoint so high they get buried in crater before you can complete their destruction, but at least the first stage (sliced globe) should be visible.
Post Reply

Return to “General Discussion”