Historic mods.
Moderator: Moderators
Historic mods.
I wonder if there's any historical mods for spring? You know like for instance medieval, renaissance etc. The scale of this game would do great justice to a medieval combat scenario.
All units you can melee against would have to be the same size. The problem is that rangefinding targets the middle of the target unit, not the surface - so melee weapons only work if you can get into melee range with the centre of the unit. Hence, all melee-able units must be the same size, or else you make a different attack with a different weapon for each size of unit.Kneecap wrote:Proper melee combat? Unless its the pathfinding thats the problem, it should be in theory just a matter of range. Set the range of the attack so small that the units have to go into melkee with each other. But i am a illiterate when it comes to coding and modding so i dont have a clue really.
Personally, I'd probably just make everything melee and thrown-torches, and make all melee-able units 1x1, with anything bigger being a building they throw torches at (including mobile things like catapults).
I'll quote myself once again:
Ok, say we have a short range laser. This can be used to fake a melee attack. Combine it with a timed animation and you get interesting results. However there are issues.Muzic wrote:Why isnt melee possible?
- 1:
line fire works great because it can go exactly at the target of the melee attack without extending past the unit. This has issues- 1a: the units in spring fire at the edge of their max range so sometimes the unit will not hit but swing right outside of range.
2:
to target a unit the unit does not use the outersphere as a target instead the unit needs to hit center. This means two things will happen..- 2a: if the unit is mobile it will just move once bumped and never actually stop to get hit because the attacker is pushing to the center of the target which results in an anoying chase.
2b: If the unit is stationary (I.E. a building) the melee attacker will stand there right on it's target without ever attacking(because it will not be able to reach center with it's range).
2c: The melee unit cannot attack anything with a hitsphere center that has distance that is beyond the attacker's melee weapon range...