::NEW MAP:: Desert Dunes

::NEW MAP:: Desert Dunes

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

::NEW MAP:: Desert Dunes

Post by aGorm »

2 Maps in One Day, Thats right!! Go check out King of the Rock If you haven't already... (I lie.. Gnone needs to upload it first...)

Anyway this map I could submit myself as its a tiny 2meg!!

http://www.fileuniverse.com/?page=showitem&ID=1015

Image

Image

It was built at the request of aTTacK, For his WD mod. But obviosly it works fine for normal spring to.

Enjoy, and Give Feedback. Feedback is a must.

aGorm
Last edited by aGorm on 18 Jun 2005, 20:37, edited 1 time in total.
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Buggi
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Post by Buggi »

nice non-terraced dunes!!!

How'd you do it? ¬_¬

:D

-Buggi
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I belive Its because... I am the man when It come to map making...

Bost, bost, bost... dam i'm so modest...

:-)

Just had a very good heightmap.
I've found this assum way to place random amounts of metal... And I think I might be able to invers it to make metal veins in the ground...

next map will have seams of metal showing with any luck...

aGorm
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aTTacK
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Joined: 23 May 2005, 13:00

Post by aTTacK »

thank you very much agorm

it is not "my" mod^^ maestro and gz are the authors :P im only the texturer for spring version :P

cant wait to see tawd units on it :>
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Zoombie
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Post by Zoombie »

Whatch for sandworms!
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Zoombie
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Post by Zoombie »

YOWZA! Totally awesome man!! Cool with anything! Add some rocks, ruins (space pyramids!) and possible some sandworms (swallow buildings whole they do) and find a way to add a sandstorm, and foot prints and you have got a super awesome map.

Kudos├óÔé¼Ôäó aGorm. And you say the Zombie Extermination Team is cool!
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Nice map, agorm.

Zoombie, I would normally laugh and tell you how silly you are about sandworms on a TA map.

... But zwzsg has gone and made some sandworms for OTA, so it's probably entirely possible :shock:

I'm sure he'll be along in a moment to link you to an animated gif of his sandworm attack...
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Zoombie
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Post by Zoombie »

I wouldent say an idea is silly after thinking up Insect Wars...

But no matter! Sandworms would make a game even more interesting. Its funny when they eat your enemys, right up untill they attack you!
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

:shock: :shock: :shock:

THE TEXTURES REMIND OF POTATO CHIPS!!!! well it does kindof you look at it really hard, but still nice, you should try white sands map, 32x32 size map would be really popular because its also a park in modern day standerds, surronded by plains and dirt. if you ever gone to white sands it has shrubs, or grass, growing in the flat areas and on top of extremly i mean like 0 to 200 height dunes.
Image

Image

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Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

the compression on the tiles look disgusting! This just highlights how badly we need a new compression method!
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Zoombie
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Post by Zoombie »

The map is cool though!
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aGorm
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Post by aGorm »

Doomweaver.... er siriosly... Thats not realy compressed much at all. You can hardly see a square, unless you go way way out...

Glad to be of service...

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

looks good, keep them coming
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Zoombie wrote:Whatch for sandworms!
Zoombie wrote:[...] possible some sandworms (swallow buildings whole they do) [...]
Warlord Zsinj wrote:Zoombie, I would normally laugh and tell you how silly you are about sandworms on a TA map.

... But zwzsg has gone and made some sandworms for OTA, so it's probably entirely possible :shock:

I'm sure he'll be along in a moment to link you to an animated gif of his sandworm attack...
Here we go:

Image

In TA these swallow units fine. Demonstration pic. I have no idea why Spring refuse to execute the attach-unit command. I also wonder why sometimes the worm refuse to work, or looks like it's falling from the sky. Also it works in OTA but not in XTA, maybe the build menu is full?

I still have lots of work to make it works fine in TA, and since Spring adds all its incomprenhensible non-workiness on my units, (actually I'm much surprised I managed to go as far as having them track and do the attack animation right once in a while), there's still a long way to go till you get them. And since we don't have (yet?) the possibility to add neutral units on a map....
Fnordia
Former Engine Dev
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Joined: 13 Aug 2004, 16:11

Post by Fnordia »

Well, as it is now spring only allows transporting when the unit has a transportcapacity > 0 in its fbi file.
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Buggi
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Post by Buggi »

Holy Little Shop of Horrors!!!

FEED ME!!

-Buggi
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Thx Fnordia. Now it swallows fine. I updated the picture above. What's odd is that even with transportcapacity=2; it seem to be able to swallow an infinite number of units. Well, at least this way I don't have to ask you how to give an infinite transportcapacity. Also, is there any way to know within the script if it's been runned by TA or by Spring?
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Min3mat
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Post by Min3mat »

soz the map is fine i was just pissed with stupid xta after wasted 1-2 hrs on that replay ¬_¬
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Are thou the devil?

NICE! Sandworms! Yay! looks nice. But what happens whit the units after they are swallowed? are they still counted as a unit or do they die?

(oh and the map is nice to...)
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:twisted: shityeah i'm the devil! :D 8) burn xta players burn! :twisted:
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