New Map Chasm-V1

New Map Chasm-V1

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New Map Chasm-V1

Post by genblood »

I've made a map by request ...

Isaactoo here is the map you asked for ... if you want any tweekies MP me ..



So ... here it is .... Download it ... :)

Screenies are here ...

Image

Image

Image

Image

Image


Download it and try it out ...

http://spring.unknown-files.net/file/2829/Chasm-V1.sd7/
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Mmmm, porky...

Looks nice though :-)
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Isaactoo


My name is isaac, too
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

You should call it speedmetal-rotated
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

ralphie
You should call it speedmetal-rotated

The metal output is only 2.5 lvl 1 mex on land and less in the water ....

NOT like Speedmetal .... :shock:




Ishach
My name is isaac, too

SORRY ... :( , also, is the texture .. "OK" ... and changes or tweekies?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Personally, I think the all-metal no-metal-footprint approach of metal maps fail to take advantage of the Spring engine - mexxes are so cheap they may as well be SpeedMetal, and you can cram all the mexxes in one corner so you just play SimBase. Castles has a lot of flaws, but imho the large extraction radius is a good feature for metal-maps.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I hate the large extractors >.<


Couldnt the metal map just be made so its lots of one-mex patches instead making you have to tile circular extraction radiuses
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