lol Chanserv is craAAaazZyy!

lol Chanserv is craAAaazZyy!

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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

lol Chanserv is craAAaazZyy!

Post by jackalope »

[12:50:13 AM] <jaz182> lol
[12:50:14 AM] <jaz182> lol
[12:50:14 AM] * Channel message: <ChanServ> has muted <jaz182>



Brutal!!!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Chanserv mutes you for posting too fast. Don't do that then!
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

lol ^^

I like to be muted ... 1 mute per day is a minimum !!!
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

could've muted at the first lol, you could tell he was up to no good.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Ive learned that the hard way :(
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

So much for fixing the problem that has never really existed (lobby spam)
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Lurk moar. It was absolutely hideous at times.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Licho, lobby spam was a nightly problem before chanserv got spam muting capabilities, however as a European (with American mods on after you) you would never have seen the issue before you went to sleep. There was no one on after me and deci for a long time and that's when the issues occurred.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Lobby spamming was an amusing annoyance in the late nights, but it never really did damage...

I'd really like a spring client based solution added as well. It's not really a good thing that a normal user using a normal spring lobby client can be banned by the spring server permanently for talking.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

It isn't that terrible to write, couldn't beta lord add a client side anti spam? It would remove all this crap that we always have to sift through on the forums... and it would definitely make the volunteer moderator's jobs easier.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

less automation more work for lordmatt!

also, betalord isnt working on the client right now iirc.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

smoth wrote:It isn't that terrible to write, couldn't beta lord add a client side anti spam? It would remove all this crap that we always have to sift through on the forums... and it would definitely make the volunteer moderator's jobs easier.
+107

Ive suggested that so many times, but people says "you can still cheat when you make your own client!!!! OMGZ NOOOOOOO SUCKS"
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

The point was that you always need server side spam protection.

The point was not that client side spam protection is totally useless if there exists server side spam protection. They can - and should - coexist.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

TradeMark wrote:
smoth wrote:It isn't that terrible to write, couldn't beta lord add a client side anti spam? It would remove all this crap that we always have to sift through on the forums... and it would definitely make the volunteer moderator's jobs easier.
+107

Ive suggested that so many times, but people says "you can still cheat when you make your own client!!!! OMGZ NOOOOOOO SUCKS"
It's irrelevant if you make your own client and cheat it, because the lobby server will still ban you if you exceed the restricted amount. The main reason why it would be nice if client prevented users from flooding is that nearly all our legitimate users use client, and many of them from time to time somehow manage to put enough data through with our default shipped client to activate the lobby server's emergency defense system and get permanently banned. In fact it's quite easy to do it on accident with copy pasting certain things and what not.

The lobby server shouldn't stop banning people for trying to overflow it, it needs to do that for security. What SHOULD be happening is our next layer up, default client, should prevent normal users from activating the low level security unintentionally.
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