Spring:1944 dev and testing - Page 12

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Nemo
Spring 1944 Developer
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Post by Nemo »

This post erased from history by the Red Guard.

<_<
>_>
Last edited by Nemo on 29 Apr 2007, 05:13, edited 1 time in total.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Nemo, you may have just single-handedly destroyed this mod...

8)
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Neddie
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Post by Neddie »

Hurm?
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Snipawolf
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Post by Snipawolf »

Jingle bell rock song!? :shock:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

LOL!!!!
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Guessmyname
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Post by Guessmyname »

Nemo wrote:This post erased from history by the Red Guard.

<_<
>_>
I remember what he said :P
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

release a teaser video of armour combat?

also, just an idea, how hard would be to implement a pontoon bridge unit (somthing buildable over water than units can move over)
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yuritch
Spring 1944 Developer
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Post by yuritch »

AFAIK units cannot use features/other units (except for transports) to cross water without scripting hacks. It's probably possible to make something like Mobile Deployable Bridge (it was made by zwzsg for OTA, but the same script will probably work in Spring).
Maybe some Lua scripts can make that task easier, but it will probably still be quite hacky.
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Guessmyname
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Post by Guessmyname »

yuritch wrote:AFAIK units cannot use features/other units (except for transports) to cross water without scripting hacks. It's probably possible to make something like Mobile Deployable Bridge (it was made by zwzsg for OTA, but the same script will probably work in Spring).
Maybe some Lua scripts can make that task easier, but it will probably still be quite hacky.
I know how that bridge works. It would probably work even better in Spring with its isfirebase tag
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

bridges and pontoon bridges were a massive part of WWII warefare.
it would be cool to have a map that has bridges over rivers (features) than can be destroyed or ressurected, along with constructable pontoon bridges for infantry
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Neddie
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Post by Neddie »

This can be done with the typemap, but not many mappers are willing to deal with the issues of it.

If you wish, I will poke around for someone, but... well.
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Snipawolf
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Post by Snipawolf »

O.o

Some buildings look like they are made of logs >.>
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

It'd be nice to get mapping help.

And some buildings ARE made of logs!

Today's work: StuG III G!

Image

I'll go make an armored combat video now.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Alright, here goes...

YouTube Video of Tank Battle!

Explicit lyrics. Shout-outs to Snoop & Crew.
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Snipawolf
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Post by Snipawolf »

:shock:

Please... Dear, god. Anything coulda been better... Metallica? Frank Klepacki? Something metal? Slow rock? Anything!?

The music did not go with the video, but the video was good. I like the fast paced action (Which is why rap didn't work) and I think it looks something like I would expect two real armored divisions to look like with attacks, minus aerial bombardments and ambushing.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Wtf are you talking about. Not only does that song fit PERFECTLY, but it's hilarious as well. I laughed for like half an hour after I made this.
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Erom
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Post by Erom »

Oh god, can't stop laughing, watch the StuG at 0:41 through 0:49. I swear to god it's bobbing it's turret with the music. Nice work.

When you are talking about map typemaps, you're just talking about making a land bridge that is soft, so it can be destroyed by explosions and repaired with the "restore" function, right?
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Neddie
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Post by Neddie »

Yes. As far as I know, the engine doesn't support much else at the present time.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

are you going to implement heavy tanks being invincible to light guns at the front armour or any kind of zone armour for the release or is it too bust?
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FLOZi
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Post by FLOZi »

Directional isn't really possible 100% reliable.

Heavy tanks will be nigh on invincilble to 'light guns' at average combat ranges anyway (of course if you manage to sneak one in close you can be much more effective)
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