
Basicly... alpha (which is kinda important for trees...) does not work properly, as in shadows it has no effect. The whole face casts a shadow.
No maybe casting shadows with teh alpha is to much to ask, I dont know, but it would be nice If it could be fixed, or atleast give us an option to say wether the faces with alpha should cast a shadow or not. Becasue in teh case of the trees, Id think not casting a shadow at all would be better in this case if it can't be totaly fixed.
Second thing... features that dont apear dont cast shadows, which is fine for small things, but big freekin trees... Well it looks daft.
This problem of course also affects maps with large buildings, and stuff.
Anyone want to make a patch?
(Also... while there at it can tehy fix teh alpha in water reflections? Only that also looks realy nasty!!)
I know this is probablie a big job, but if you dont ask you'll never get so i thought Id try!
aGorm
(PS and those trees arnt even half the size of the ones I want...



