Ill model for you...For your mod.

Ill model for you...For your mod.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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tripy-devo
Posts: 14
Joined: 25 Apr 2007, 04:24

Ill model for you...For your mod.

Post by tripy-devo »

if anyone needs a modeler for there mod just tell me....

Im a good modeler.

7/10 on the scale of goodness

Here is a video of some of my current work.
http://www.youtube.com/watch?v=MFhE9BMT6xk
oh and can you leave some comments on the mec legs?
:-) :-) :-) :-) :-) :-)
Last edited by tripy-devo on 28 Apr 2007, 00:20, edited 6 times in total.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Anything to show?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I don't like those legs, the poly distribution and hape seem odd but of course I can't say anything about your accuracy since I have no idea what you were trying to make (show a concept!). The joints don't seem very deformable to me and generally don't appear to have much thought about how they work put into them but as I said, I have no idea what you were going for. Also why aren't you showcasing one of your complete models instead of a pair of legs?

From what I see and think I'd say you're 2-3/10 on a scale where 0 is "my first model" and 10 is godlike.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Self-praise stinks! :P

No really if this is for spring you need to know that you have to seperate the limbs. Spring needs single objects for everything you wish to "animate" (via BOS script) and those legs look like single solid objects.

Then there are a couple of uneccessary polies here and there and the shapes of the feet could have been done different/more efficient.
tripy-devo
Posts: 14
Joined: 25 Apr 2007, 04:24

Post by tripy-devo »

these are not finished.

im gonna lower the pollie count and i didnt really make this for spring i was just making this and felt like showing it.


I have a better video of it here.

http://www.youtube.com/watch?v=QMVbhGZLnR8

its a more complete version.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I've seen that and what I said still applies.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The strongly uneven poly distribution doesn't help your case, looks like you just slapped a cube on top, extruded three times and called that a torso. If you're an experienced modeler surely you have some finished stuff to show?
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Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

Trippy, believe me, modelling is not your strong suit.

Stuff I make looks like that...

(thats a bad thing, FYI)


Not meant as a flame, dont take it like that.
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

I don't really have an opinion on your skills since I don't make models, but you might be interested in this thread http://spring.clan-sy.com/phpbb/viewtop ... sc&start=0
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