http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1377
Requesting some features, some simple, some more complex.
Aircraft repair pad pseudocode...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1452
Suggestions for Airbases, aircraft types as well which is important to mod devs.
I also request the following to be changed/implanted:
-Larger texture files larger than 2048x2048, currently, all textures are stored in one 2048x2048 image, should be large enough for OTA with some custom units or a mod with a few custom textures, but any major mods with alot of custom textures need bigger files, esspecially since TA:Spring is 3D, more detail will be needed in units.
i'll mention some more, probably already mentioned in the other topics above, some are from other forum members as well.
-C&C style Scatter function hotkey, Preferred as (X).
-OTA mouse interface, could be changed to right button interface like in OTA.
-Customizable explosions which I heard will be supported soon.
-Alpha Texture Mapping (ASAP)
-Bump Mapping (in time)
-An AI that builds and fights (just adding this for reference sake, know it's in progress)
-Tile Based map editor, Generals style which also supports importing custom landscapes straight out of Terragen.
-Paralyzer weaponry
-proper LOS weaponry for Gauss Guns and other projectile weapons that fire in a flat angle.
-Customizeable models for ballistic weaponry, Missiles and LOS weapons.
-Upgrade/research menu system for units, when the upgrade is complete, it will read a file with upgrades and builds the units with those upgrades, if the model is changed, this can be pointed out in the upgrade file as well.
-unit tag for Mortar style weapons.
-More support for FPS mode with better targetting, more mobility like going in reverse or strafing, tanks could just move their chassis to the direction of the strafe while the mouse points the turret and will remain fixed on where the mouse is pointed, also support for switching between weapons would be nice, when you press 1 for example you can toggle weapon 1, etc, support for commanding units in FPS mode will also be a great addition, FPS mode is one of the most exciting features.
-Improved LOS that displays on screen like OTA, unexplored area's could be either greyed out or dark, explored area's will appear in normal color and brightness, unexplored will remain dark.
-Edges of the map blend with darkness so the edges of the map don't look so odd, like most RTS games out there, this has no priority, but would be nice.
-Support for Bridges, Roads and other layer based texturing.
-an FBI tag that makes units bleed? for infantry based mods, blood color would be nice too so you could have aliens with green blood for example.
-Lava and Acid map support.
-Added scripting language for complex scripts, I.E. ZW's transport scripts for SWTA and TA:WD, this has little priority right now, but for later.
-support for deformable terrain that includes the texture changing from grass to dirt and so forth.
I could probably mention more, but these are some that I think are the ones i'd like to see most.
I encourage other members to add their wishes, this could act as a reference to users who also have wishes for their mods and units.
So mod, if you like to make this sticky, it would probably be a nice place for inspiration? this will make all those loose and random suggestions pile up in 1 thread instead of a 100
