How to get XTA/BA players to play non-TA mods - Page 6

How to get XTA/BA players to play non-TA mods

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

all you need is a regular community, even v small, not more than 8 people who play the game on a nightly basis. from there interested people join the game, and things grow.
the EE clan used to host regular games and 0.163 was pretty popular because it was easy to get a game and learn the mod. KAI also owned the mod which was v helpful.
there has to be a v easy entrance point into the mods community for stuff to jumpstart. hosting your mod every night for a month on the release and advertising regulary in #main would work; just look how fast trademark managed to spread speedball.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

AF wrote:EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.
I'm kinda of a mid :P , me and wasp, and smoth, and fang (kinda).... :lol:
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

The thing with EE is that a good player will completely pwn a decent player, and a decent player will completely pwn a poor player, and a poor player will completely pwn a newb, even more so than in other Real Time Strategy games.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

LathanStanley wrote:
AF wrote:EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.
I'm kinda of a mid :P , me and wasp, and smoth, and fang (kinda).... :lol:
And me.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Ogami_ito wrote: That is good. But if it was to become popular, they may still send you a cease and desist letter. It does not matter BTW that you are doing Bandai a favor. Corporate Law departments often do not see things in a win-win sort of way.
modb search:
Homeworld gundam TC
http://mods.moddb.com/8421/gundam-mod-0079-to-0083/
Space battle gundam TC don't let the shots fool you... plays nothing like it should:
Profile Visitors 12,211
Homepage Visitors 1,694
Downloads via Mod DB 7,862

Gundam: The Battle
http://mods.moddb.com/3158/gundam-the-battle/
Not even released halflife 2 mod.
Profile Visitors 16,289
Homepage Visitors 3,154

Gundam Universe
http://mods.moddb.com/1066/gundam-universe/
never released, well advertised quake 2 mod that received a lot of press and notice
Profile Visitors 31,967
Homepage Visitors 7,210

Gundam RTS
http://mods.moddb.com/6372/gundam-rts/
My project, released, with fully working game mechanics in an engine people do not even have to buy to use:
Profile Visitors 4,813
Homepage Visitors 616

Gundam Legacy
http://mods.moddb.com/6877/gundam-legacy/
unreleased gundam seed TC for starwars empire at war:
Profile Visitors 17,041
Homepage Visitors 2,965

GUNDAM CENTURY
http://mods.moddb.com/1466/gundam-century/
LARGELY Hackish starcraft sprite replacement:
Sold in different countries with a bundled version of starcraft on the black market
Profile Visitors 51,240
Homepage Visitors 7,797




Gundam RTS is not even known to the world and no do people care about it. However, Gundam Century(if you read the site for it you will see I am safe) and Gundam Universe have more interested then my project will EVER have and they are not complete/or working completely.
Boirunner wrote:i'm all for a "free like beer" package. you'd also have to change tasclient to connect to #yourmod in addition to #main automatically, though.
This is a really good suggestion, hell having the lobby store some favorite channels would do that for many of us :)








One thing people do need to know is that I do not want to promote gundam. I just want to make it easier for people who are playing it. That is why I have the unit guide etc. I am sure I could go out and advertise the project, make lots of posts on the many image boards I frequent etc. If the project had a large fanbase I would need to devote more time into it but I like it being relatively unknown outside of the spring community. I'd rather be free to spend more time helping others with their projects.

If gundam has more popularity then I would have to start seriously working on completing it. although last night's test matches(played all night on a lan) went really well and I had a great time! So I consider the game a sucesss.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

NM
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

What, do we have a favorites option now?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

No but there's the Server -> Perform... list where you can add /joins for all channels you frequent.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Image
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

As everyone knows that goal has long be reached and has changed already.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Tobi wrote:As everyone knows that goal has long be reached and has changed already.

K, THX BYE FELIX, A DEV HAS SPOKEN!


NOW GROVEL BEFORE HIM!
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Ling_Lover
Posts: 100
Joined: 26 Sep 2006, 11:50

Post by Ling_Lover »

is there a plan to change that image then? so it has a new goal on it?

i dunno what to... but im sure someone can think of something!
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

"TA Spring is a project aiming to create
a new method of donating money to the
Cabbage Charitable Fund, drawing on
a close-knit RTS community"
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

smoth wrote:
Tobi wrote:As everyone knows that goal has long be reached and has changed already.

K, THX BYE FELIX, A DEV HAS SPOKEN!


NOW GROVEL BEFORE HIM!
Objection!
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Felix the Cat wrote:
Objection!
lmfao! :lol:
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

maybe it should be "Spring, a project attempting to create and open source RTS for all to enjoy" ?
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

But is it an open source RTS? Or an open source RTS engine?

Are mods modifications or games?

Is the sky cerulean or azure?

We're right back... well, a bit past square one, not square two either... just a tiny bit past square three... ah, here we are. Square ├â┬Å├óÔÇÜ┬¼.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Felix the Cat wrote:But is it an open source RTS? Or an open source RTS engine?

Are mods modifications or games?

Is the sky cerulean or azure?

We're right back... well, a bit past square one, not square two either... just a tiny bit past square three... ah, here we are. Square ├â┬Å├óÔÇÜ┬¼.
what the fuck are you talking about? :?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

someone fix the banner then :P
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