Screenshots page needs remaking - Page 4

Screenshots page needs remaking

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Thanks Zpock (for the bbq comment).

As some of you may know, the ability to save / recall camera
states was added a while back, but there's no persistent version.
It would be easy to write a widget to save / recall camera states
between games (or replays). If anyone really wants it, send me
$0.02 (Canadian) and a pack of gum (... or write it yourself, or
pester the folks in lobby #lua).

P.S. Apologies for the off-topic post...
and now back to your regularly scheduled program.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Actually I'm quite good in AA (played it long enough that I know what to spam when etc etc etc). Same for BOTA <-- my fav ota remake. I'm decent (getting better) in Gundam and can usually hold my own, but sometimes the needed micro pwns me, most notably with Kamfers. Most people have trouble with the econ in gundam, heh, that's the last thing I have trouble with. Gundam is pretty hardcore intense with the micro aspect (hero units) of having to micro 5 different units at the same time in different area's of the map, and that's where I kinda fall behind; that and the fact that not a lot of games are hosted for it :-(

Simbase Me == suck, however, to my credit, I haven't played it that much.


I'm usually good in mods that I either absolutely love, or absolutely hate, Anything inbetween and I'm kinda moderately decent (mainly because I could generally care less if I win or lose).
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

That was my point, Forb. Less balanced mods like AA/BA.

Playing with you is like playing with Chapparal, but with fewer complaints.
Last edited by Neddie on 10 Apr 2007, 19:18, edited 1 time in total.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

complain?? never... I never, ever, do that... :lol:
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

my art gallery has a 18 foot canvas called voice of fire... you mean there's bigger ones in other places... who has a 50 foot swath of paint?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

DEATH!


FROM!




ABOVE!


Image
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Someone should photoshop in the little red leds on the fronts like in the original ta intro video.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

SinbadEV wrote:my art gallery has a 18 foot canvas called voice of fire... you mean there's bigger ones in other places... who has a 50 foot swath of paint?
There are some SERIOUS brushes in the Chinese ink and wash style.
gavan
Posts: 53
Joined: 03 Feb 2006, 13:52

Post by gavan »

how about something like this, in a spring theme?


http://testmediabeez.veerman.ws/mediaBe ... n&target=2
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

No javascript etc pls. Should be accessable without javascript too.
I really dislike such pages where is kewl loading bars etc.

It should be simple, as i said in first post... That page has too many images. We just need few good images. not 100 average images.
gavan
Posts: 53
Joined: 03 Feb 2006, 13:52

Post by gavan »

TradeMark wrote:No javascript etc pls. Should be accessable without javascript too.
I really dislike such pages where is kewl loading bars etc.

It should be simple, as i said in first post... That page has too many images. We just need few good images. not 100 average images.
as u wish, i like javascript a lot, and realize that 99.9% of users have it enabled...
ofcourse u can put as many images in as u want, at any size etc....
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Forboding Angel wrote:Someone should photoshop in the little red leds on the fronts like in the original ta intro video.
These little red dots would be reason enough for a Feature Request on its own...

+1000
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

SinbadEV wrote:my art gallery has a 18 foot canvas called voice of fire... you mean there's bigger ones in other places... who has a 50 foot swath of paint?
Is that still in the national art gallery? So you live in Ottawa?
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Image


Gmm
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

my bad, i forgot to resize from my resolution

Image[/img]
Image[/img]
Image
Image
Image[/img]Image[/img]
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

OMGSOMEONESPLAYINGMYMAP!!!!!!

aGorm
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Noruas

someone REALLY needs to uv map and texture those treehouses..

using the boxmapping from the standard object and stuffing on a square texture is just, ewwwww ..

least there are new models though :wink:
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Image

Image
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

What mod or map is it, Noruas?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Are those troops doing synchronized walking?
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