New Player Question: Why should I play Supreme Comander? - Page 3

New Player Question: Why should I play Supreme Comander?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

you're old and u play XTA (moreover against AI ...) so you're an example of what i have said !

:D

For your information this is only a joke and even if i prefere BA, i like to play XTA too ... these mods are different and are both good ...
Ogami_ito
Posts: 12
Joined: 16 Apr 2007, 14:12

Post by Ogami_ito »

The pictures of that map are cool.

However, the map is huge, right? If the buildings were bigger, yet fewer, would it increase performance?

I like the idea of city maps because a) lots of destruction, and b) urban mechanized combat is cool.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

nope, that map is like 20X20.. not really huge. The buildings were scale etc.
Ogami_ito
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Joined: 16 Apr 2007, 14:12

Post by Ogami_ito »

smoth wrote:nope, that map is like 20X20.. not really huge. The buildings were scale etc.
Yes, those buildings are to scale and look good. But they are 4-5 stories tall. Here in China, you can find those types of buildings in poor areas and would be mainly residential . In Shanghai, newer residential buildings would be around 16 stories at least. Office buildings between 24 and 50 stories. So, in a downtown urban fight, units would be fighting around huge obsticles, with each building taking up at least 1/4th of a block on your map.

http://www.eastgreetswesttravel.com/Chi ... nghai.html
http://www.pekingduck.org/archives/shanghai%20then.jpg

You see the futuristic looking tower in the first pic? Its the symbol of Shanghai. I would like to blow it up (in game ) if possible.

However, two questions about that.
1) would it be playable if there were huge structures raising up to the camera hight?
2) would far less buildings/features that were bigger (and hence, take up the same amount of map space more or less) be easier on the game-engine?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Shorter buildings get less in the way... that does not mean that I did not make any tall ones:

Click for larger pic:
Image
Image

They just have a tendency to block things.

less features will always be easier on the engine.

can you have the building as a feature? yes.
Will it obstruct mouseclicks etc? yes
Can the building blow up? in the current version of spring, no. In the next version with some programing, yes.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

smoth wrote: can you have the building as a feature? yes.
Will it obstruct mouseclicks etc? yes
Can the building blow up? in the current version of spring, no. In the next version with some programing, yes.
Can you make it explode? yes.

Use LUA :P when the feature's health is reduced to 0 cause "fireball" script to run, bla bla bla, then it replaces with the next "step down" feature.. etc...

it'd be just like OTA, and yes, its on my ever-growing list of shit to do... :P

oh, and I just wanna say it again, LUA! :lol:




you know I'm messin with ya smoth... :wink:
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Out of intrest how bad is the frame rate drop with that many features? Are we talking huge, or mearly noticable? For instance... I can run LathanStanley's swamp map fine, but it has a lot of features... we taliing about a similar hit on performance?

And how bad were the pathing issues?

1 other thing... if a feature is non-reclaimable, surly it dont block the mouse (or have I just always magicly managed to miss teh feature by shear luck?). (Or are those buildings reclaimable, in which case.... crazzyyy!! But coool)

Problem with mappers have good computers is they don't see teh performance hit everyone else see's on there stuff...

aGorm
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

lathan, I already said that see underlined portion
LathanStanley wrote:
smoth wrote: no. In the next version with some programing, yes.
Can you make it explode? yes.


Agorm... I can pm you the link to the old map if you want to look at it. I was also testing this before no reclaim and the indestructible tags worked.


the main problem is with an issue I have been fighting with for some time... *unit pushing* units can get pushed into buildings and are stuck.

also the buildings are meant to be destroyed.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

the frame rate drop though, from what I would guess agorm, the issue would rely with pathing, as 90% of the features on my swamp map are not blocking...

those buildings, are.

but who knows, maybe it was just smoth??? lol I kid I kid...

:P

but yeah, I'll see what I can do, and what magic rabbits I can pull out of hats....

no promises...
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

The units path fine, look at the minimap in those shots. The problem came in with people for example *bruce* having like 13 fps because of all the features.
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Soul
Posts: 178
Joined: 12 May 2006, 15:35

Back to topic!

Post by Soul »

Supreme Commander was awful in the beta but now it is quite ok, and now a few mods to it have been released, to make all the panels smaller.

Other various mods do also exist that makes the game real good.

Spring is still better i think but i still play supreme commander from time to time, its quite fun ;)

So if you afford the game BUY IT! do aleast play the campains they kick ass ^^
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