I was about to say that the 'distanceTravelled' is 2 dimensional rather than 3, but actually i could well be wrong there. At any rate, it is the direct distance between two points - i.e. it does not follow the parabolic curve of a HT ballistic weapon, but rather is the point-to-point distance... however it it is in all 3 dimensions then with HT it's possible for the distance between the fire point and the top of the curve to be greater than the distance between the fire point and the end point.MadRat wrote:This is a product of range and not flight-time, so high arc weapons won't be probably the best to use with this tag. Or am I missing something?
The first thought I had when reading about these new tags was for perhaps tank-vs-tank and battleship-vs-battleship duels. I like the inverse curve especially in that case.

edit: actually, for a ballistic HT weapon it makes sense for the damage to first decrease than increase as the projectile speeds back up on its way back to the ground.