New Player Question: Why should I play Supreme Comander? - Page 2

New Player Question: Why should I play Supreme Comander?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

XTA, BA and AA are all mods of the old TA (Total Anniquilation). AA and BA are very similar and have a lot more units than XTA. XTA is (at least they say it is) closier to the old TA.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

XTA is slower paced with smaller groups of units.
BA and AA is fast paced, has loads of extra units, cheap defences and hordes of units with fast buildtimes.
pintle
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Post by pintle »

I LIEK EX TEE AAY BEZT IF YOO DONT YOO ARE NUB
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drolito
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Post by drolito »

1v0ry_k1ng wrote:XTA is slower paced with smaller groups of units.
BA and AA is fast paced, has loads of extra units, cheap defences and hordes of units with fast buildtimes.
=> XTA is for old people ... if you are young and want to play quick come for a BA or AA :D
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KDR_11k
Game Developer
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Post by KDR_11k »

If you want to play quick play Kernel Panic kthxbye
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Abokasee
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Joined: 03 Nov 2006, 21:51

Post by Abokasee »

I think you got to remember that spring is also VERY moddable, though not easy all the time
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Ogami_ito wrote:
Zpock wrote:Someone just saw the light...
Not sure I saw the light yet. But I will not bring up SupCon in order to avoid the raging fanbois. That sounds scarry.

About the maps though... If the engine can incorporate and rendor unit buildings like factories, can it not also handle non-fucntioning buildings? All you need to make a city is a bunch of polygonal blocks with a simple texture on it. I mean, you can put trees down on a map, right? How would buildings be any different?
we're working on it... we just are putting ALOT more detail than blocks..

though, for simplicities sake, to say "it can be done" we could do that.. :P
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LathanStanley
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Post by LathanStanley »

pintle wrote:I LIEK EX TEE AAY BEZT IF YOO DONT YOO ARE NUB
what the hell.... :lol:
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

About the maps though... If the engine can incorporate and rendor unit buildings like factories, can it not also handle non-fucntioning buildings? All you need to make a city is a bunch of polygonal blocks with a simple texture on it. I mean, you can put trees down on a map, right? How would buildings be any different?
I ALREADY DID IT OVER A YEAR AGO!!

Image
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Zoombie
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Post by Zoombie »

Where is this map! I wanna play it! I WANNA PLAAAAY IT!
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LathanStanley
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Post by LathanStanley »

it wasn't exactly released afaik, it had some issues with pathfinding and framerate... etc..

and it was 1 building, 1, over and over, and over, and over and over... you get the drift...

I'm pretty sure he was wanting to wait til it had more "stuff"...

lightpoles, different buildings, monuments... etc. :P



edit:
since I've talked about it over and over. and over, and over... on how I'm gonna "do" it....

and since I'm training Forboding into being my texture monkey,
I'm gonna try to get one going this weekend... expect pretty results.
:twisted:
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

LathanStanley wrote:
pintle wrote:I LIEK EX TEE AAY BEZT IF YOO DONT YOO ARE NUB
what the hell.... :lol:
i was mocking what i percieved to be another impending modwars thread
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smoth
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Post by smoth »

LathanStanley wrote:it wasn't exactly released afaik, it had some issues with pathfinding and framerate... etc..

and it was 1 building, 1, over and over, and over, and over and over... you get the drift...

I'm pretty sure he was wanting to wait til it had more "stuff"...

lightpoles, different buildings, monuments... etc. :P
I stopped for 2 reasons... as I said already....

A: SPRING HANDLES LARGE AMOUNTS OF FEATURES POORLY!

B: I deleted the base files

not that hard to start over again but I will not do the map untill spring has more efficient feature handling.

Image

Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Hurray Lathan & FA will do the Buildings... built the nukes, there will be Summer in City... :)

If i can do some Textureprework, without working into the 3D Editor of Spring... i volunteer :)

Smoths Cars are great - so we don`t need the ugly Unitwreckage stuff ...
manored
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Post by manored »

Can there be smasheable features? Seeing those Gundams smashing the cars like bugs would be great fun... :)
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Shouldn't this thread be titled "Why should I play spring?" :?:
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

smoth wrote:B: I deleted the base files
But... why? Those vehicles are so nice! (However for an Eastside Westside port you need trashed vehicle, not pristine ones.)

manored wrote:Can there be smasheable features? Seeing those Gundams smashing the cars like bugs would be great fun... :)
And yes, every unit has a "CrushStrength" value that allows it to crush any lighter feature.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

he deleted the files by accident. You should have been on Teamspeak that night... there was much screaming and cursing :P
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smoth
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Post by smoth »

zwzsg wrote:
smoth wrote:B: I deleted the base files
But... why? Those vehicles are so nice! (However for an Eastside Westside port you need trashed vehicle, not pristine ones.)
I was trying to "real up" east side west side, I was then going to do a more direct port.

I only lost the map texture and heightmap, I have all my models.
Ogami_ito
Posts: 12
Joined: 16 Apr 2007, 14:12

Post by Ogami_ito »

drolito wrote:
1v0ry_k1ng wrote:XTA is slower paced with smaller groups of units.
BA and AA is fast paced, has loads of extra units, cheap defences and hordes of units with fast buildtimes.
=> XTA is for old people ... if you are young and want to play quick come for a BA or AA :D
I am an old guy, relatively speaking. I played TA in 1997. Awsome game. I liked it because it was a little slower. Much more defensive than other RTS. And I like the large number of units.

Yesterday I played commet catcher against AI (XTA) I don't know how many units I had out there. But the battlefield accross the map was blasted and littered with wreckage. It was awsome.
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