.: New Map :. BlueBend-v01

.: New Map :. BlueBend-v01

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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

.: New Map :. BlueBend-v01

Post by RogerN »

I was thinking to myself the other day, "Self, I don't think Spring has enough maps that are blue." So I decided to make one, just for the sake of making a blue map. Seriously.

The map is 14 x 14, and the start positions are arranged for a South vs. East team game. Recommended 6 to 8 players.

No features yet... I'm no good at making features, and the existing ones didn't really fit the theme well (except maybe for rocks or something...)

Download / view screenshots:
Image
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

defiantly not enough blue maps going around :-) , looks nice and the ground texture reminds that of the blue maps in starcraft (you know... the protoss homeworld maps).
I'll give the map a try if i ever get my gfx card working again...
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Downloaded, tested, approved.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Wow, this actually looks really cool! Its about time some one tried something beyond a green or a brown map!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Quanto042 wrote:Wow, this actually looks really cool! Its about time some one tried something beyond a green or a brown map!
:arrow: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10018 :!:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Thanks smoth... :P


This is cool to, I like the brown looking water.
aGorm
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

smoth wrote:
Quanto042 wrote:Wow, this actually looks really cool! Its about time some one tried something beyond a green or a brown map!
:arrow: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10018 :!:
Yes smoth, i know all about aGorm's map. However, something original and exciting is expected from aGorm.

And this is a thread about BlueBends, not acid_bridge.
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