RogerN├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós Height Map Tutorial

RogerN├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós Height Map Tutorial

Discuss maps & map creation - from concept to execution to the ever elusive release.

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RogerN
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Joined: 24 Jul 2006, 23:29

RogerN├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós Height Map Tutorial

Post by RogerN »

EDIT: The wiki is working now, so I have removed the tutorial from here. You can find the tutorial at its new home on the wiki:

http://spring.clan-sy.com/wiki/Height_Map_Tutorial
Last edited by RogerN on 19 Apr 2007, 03:09, edited 1 time in total.
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LBPB
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Joined: 25 Aug 2006, 10:27

Post by LBPB »

nice one !

good job
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

oh by the way login is fixed now so feel free to...

FEED THE WIKI!!!
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RogerN
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Post by RogerN »

Yay, I can log in now!

Unfortunately, I seem to have run into another problem. I can't upload any images to the wiki. I've tried several times, using variations on file names to see if it might help. The error looks something like this:
Could not copy file "/tmp/phpC8RHOq" to "/var/wwwroot/spring/w/images/5/59/Rnt1createimage.png".
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Maelstrom
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Post by Maelstrom »

Someone probably forgot to chmod the image directory with the server move?
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Erom
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Post by Erom »

Haha, POVray, of course! I can't believe I never thought of that. Here I've been making all my heightmaps by hand in gimp, and POVray's been on my HD the whole time!
imbaczek
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Post by imbaczek »

Could you use povray to render those huuuuuuge textures needed for smf maps in reasonable time, using an approach similar to sm3?
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Pxtl
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Post by Pxtl »

How long does Pov-ray take to render?
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RogerN
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Post by RogerN »

Could you use povray to render those huuuuuuge textures needed for smf maps in reasonable time, using an approach similar to sm3?
The short answer is yes, depending on your definition of "reasonable". That's going to be the subject of my next tutorial, if I get around to it.

The maps I've rendered so far in POV-Ray take about 20-30 minutes (for a 16 x 16 map). However, the time can go WAY up in a hurry if you do complicated things with your texture. It's also more difficult to achieve L3DT quality textures.

For all of my maps so far, I've use a tiled texture (512x or 1024x) for the flat areas, and the mountains are 100% procedural textures. POV-Ray can layer textures on top of each other and use the slope of your height map to determine which texture to use. Similar to sm3.
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Pxtl
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Post by Pxtl »

I've never used povray, but isn't it all processor-driven? No hardware acceleration, raytraced everything?

Might there be a faster renderer you could use for a faster look at your landscape? Say, for example:

Displacement maps in Blender: http://wiki.blender.org/index.php/Manua ... ement_Maps
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RogerN
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Post by RogerN »

I've never used povray, but isn't it all processor-driven? No hardware acceleration, raytraced everything?

Might there be a faster renderer you could use for a faster look at your landscape? Say, for example:
Yes, all processor-driven.

If you're just doing a quick preview of the landscape, such as in my tutorial above, POV-Ray renders extremely quickly. Those 3D images finished in about 2 - 5 seconds on my machine. It would be slower if we were doing complicated things with the texture (reflections, etc...).
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