Why Not Stop Asking for Mod's And make em your self? - Page 3

Why Not Stop Asking for Mod's And make em your self?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

KDR_11k wrote:A mod where every unit can build and shoot with lots of nuc.
Builders_deconstructors_brutalsv8
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

There is no skill required to play it. Everone can win, even lousy players like me.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

rattle wrote:There is no skill required to play it. Everone can win, even lousy players like me.
The fun is in working out which units will crash the game (most factories most of the time) and which will make you lose for certain (Mobility upgrade).
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

that sounds kind of masochist to me
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

No that's playing nanoblobs on my machine against NTAI.
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