Kernel Panic - Page 18

Kernel Panic

Moderator: Content Developer

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yes, I have a tendancy to forget new Spring features.... oops! Indeed, it would be inconceivably faster to simply use that new "UnitRestricted" FBI tag.

Anyway, Boirunner, do you have the source image used for the creation of Marble Madness? The texture image more precisely. So I can make a map using the same style, without wasting 2hrs trying to find the precise width and offset and shade of yellow of your lines.

Also, Pxtl n├âÔÇÜ├é┬░3 was already covered, hidden in the massive text of my last post.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

zwzsg wrote:Anyway, Boirunner, do you have the source image used for the creation of Marble Madness? T
Alas, no I dont. I can tell you this, though. The texture map is made of tiles of 32x32 pixels, where the edge is made of the standard yellow color in mspaint (yes i made the map in mspaint). that is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines - except the ones at the edge of the map - 2 pixels wide.

i hope that helps.

edit: numbers fixed, thanks zwzsg.
Last edited by Boirunner on 19 Apr 2007, 11:51, edited 2 times in total.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Oh. Sounds very easy to duplicate then.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

does anyone know why KP doesn't appear on the stats page? i think it would be nice to know how many people play it.
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

there are 10 ppl max playing KP :D its so poor i think when u have a BA, XTA or AA together ... play KP with 4 differents units is too difficult ...
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Boirunner wrote:does anyone know why KP doesn't appear on the stats page? i think it would be nice to know how many people play it.
It only shows the 5 most popular mods from the past day and it only counts if you rehost between games.
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

tombom wrote:
Boirunner wrote:does anyone know why KP doesn't appear on the stats page? i think it would be nice to know how many people play it.
It only shows the 5 most popular mods from the past day and it only counts if you rehost between games.
that makes sense, thanks. i know some days were i alone was in more kp games than the two lower-ranked mods on that pie together, but of course i didn't rehost after every game.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

For those calls for a rebuilding of the kernel, how about we make the Kernel leave a wreck (indestructable), let all bits resurrect but make them unable to as long as their Kernel is alive?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Once you have lost your kernel, the game is over already: Unless your enemy is of the feline kind, there's no chance he'll leave you alone long enough for you to rebuild it.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

zwzsg wrote:Once you have lost your kernel, the game is over already: Unless your enemy is of the feline kind, there's no chance he'll leave you alone long enough for you to rebuild it.
I disagree - if you want the loss of the Kernel to end your game, play with "Game Ends". Otherwise, re-establishing the Kernel makes sense.

I agree with your KDR's idea - you can only resurrect a Kernel if you've lost yours. If you don't like the rule, play with Game Ends.

I would make the Kernel reclaimable (though it takes time) so that a victorious player can use an Assembler to "salt the earth" after his victory.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You could e.g. in teamgames help your allies recover their kernels or regain it if it was destroyed by arty.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The texture map is made of tiles of 32x32 pixels, where the edges is made of the standard yellow color. That is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines 2 pixels, except the ones at the edge of the map which are 1 pixel.
Fixed!
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

zwzsg wrote:
The texture map is made of tiles of 32x32 pixels, where the edges is made of the standard yellow color. That is, from side to side, you have 1 yellow pixel, 30 black pixels, and one yellow pixel again. This makes all the yellow lines 2 pixels, except the ones at the edge of the map which are 1 pixel.
Fixed!
oops, sorry about that. editing the above post to hinder confusion.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hm, we could even allow resurrecting Kernels even when you still have your own, that would be for games with many players where your reward for destroying a player and securing the kernel is a second kernel.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah, and we need more maps with more geo spots... i might do few. Though, i havent played this mod for a while.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

KDR_11k wrote:Hm, we could even allow resurrecting Kernels even when you still have your own, that would be for games with many players where your reward for destroying a player and securing the kernel is a second kernel.
I think that's too much positive-feedback. It would mean that teamgames would be all about claiming kernel-spots.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

What's the copyright on Kernel Panic screenshots? I need to know for this image.


BTW, a completely random idea I had:

Allow Assemblers to construct a Debug-type superweapon. Takes a long time to build, but explodes like a really big nuke that kills Kernels in one hit. We could even give it a cool name, like Reformat or Hard Disk Failure.

Probably completely inappropriate for KP's gameplay, but hey.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

What kind of copyright would you like me to declare this image to have, and do the makers of Kernel Panic (Boirunner and KDR_11k) have their word to say about copyright of screenshot of their work?

(Imo that copyright issue is going a bit too far there....)
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Every image on Wikipedia needs to have its copyright status declared or it gets taken down. I suppose I could leave the current one as it is, though it doesn't seem correct to me.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

KingRaptor wrote:Allow Assemblers to construct a Debug-type superweapon. Takes a long time to build, but explodes like a really big nuke that kills Kernels in one hit. We could even give it a cool name, like Reformat or Hard Disk Failure.
Would be pointless, if it takes long to deploy your assembler will die before it's done if it's near the enemy and obviously there's no point in building it anywhere else.

As for the screenshots, isn't KP public domain anyway?
Post Reply

Return to “Kernel Panic”