mods arent working

mods arent working

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

mods arent working

Post by NothinLegalHere »

my mods arent working

ive tried classic TA and balanced annihilation n wenever i start up either one it just runs XTA

wuts going on?
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

seriously someone plz help

im using springsp if that makes a difference
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

SpringSP might be out of date...

Does anyone know if SpringSP works with the latest version of Spring?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It does but has some issues (like defaulting to emptyai.dll, which has been replaced with TestGlobalAI.dll and causes a file not found error if not changed).
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

does that mean wen i choose an ai it doesnt play in the game cuz that happens too

wut should i do?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

No, that's not what it means. Your AI problem comes from you playing niche mods, few AIs work with those.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Try RAI.
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

o ok n i have rai .51 at the moment

but y wont my other mods work?!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Perhaps they use an outdated version of AA for some of their files?
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

wut?

ok how do i get them to work?
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

RAI works with even EE now, tough I think for example epic legions it couldn't really handle. It all depends how the ai is made, how good its at adepting to mods and if you need to do tricky stuff to get it to work (like configs and stuff) or it just adapts automatically to different mods thanks to hard coding like RAI seems to do.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

How about starting with mor information. I have been watching your thread here..

are you selecting a mod seperate from XTA?

are you runing singler player or multiplayer?

We need information..


oh and for the record these sort of threads go in help and bugs.
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

no i am selecting the rite mod wich would be either classic ta or balanced annihilation i make sure of it b4 i start that its selected

the loading screens for the selected mod works but then it starts xta, same commander, same units, same everything

im using springsp to play games between me and an ai

and i looked at help n bugs n it said not to post about mods and to post that stuff here in the mods section
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Moved to Help & Bugs
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It all depends how the ai is made, how good its at adepting to mods and if you need to do tricky stuff to get it to work (like configs and stuff) or it just adapts automatically to different mods thanks to hard coding like RAI seems to do.
Not every AI is hard to make config files for. Some AIs have fancy easy to use config makers that explain everything and wrap up all the text editing in a nice GUI. ATM I have yet to recieve any usability issues from my own config builder program NTai Toolkit, and configs should be no excuse because mods should come with prebuilt configs that you just drag and drop already for NTai, and at the very least AAI, afterall AAI and NTai are the two longest running AIs for spring that are still being maintained.

There's no excuse for not having support for one or the other, indeed for many configs all you have to do is rename the file, no editing required, and for some configs they work with every version anyway.


And it is not complex at all. DJ gets very good results with very simple configs, and it is possible to put together an NTai config that is mildly challenging and builds all tech tiers in 2-5 minutes.

configs are not hard, AI makers have made allowances and you're all ignoring them.

Configs have enver been easier to make, and the level of power provided by them and the ease with which you can create them has only gotten better and better


You dont need to know all th possible thigns you can do to create a config, you can ignore 90% of the controls toolkit provides you with and still make a good simple config thats a challenge, you dont need to know all the AAI keywords to build a good AAI config, just copy paste an existing config, fill in the new commander names and rename the file.

Everybodies singing the praises of configless AIs, but what they dont realize is that these AIs are very demanding to make and they dont play as well. AIs like RAI are going to be left dead in the water once good hard solid configs are produced, because these configs can provide an AI with things that will take years for a person to code in their free time todo automatically and dynamically.

There is an immense amount of power and control available in the config system that people just arent using. There is a reason the 4 primary AIs that started the AI community off all had config files. JCAI used configs, AAI has configs, OTAI used configs, NTai has configs, and we all did rather well from them. Sadly two of those AIs fell in on themselves after their authors left for other things, such as Real life, or work on the main engine.

But really, some people I've worked with have sat down and really looked at programs like Toolkit and the config systems in our AIs and been shocked by how poor our AIs are despite the huge array of tools provided via configs that could make them hundreds of times more difficult than they are today.

The reason why is nobody is using these tools, they're just labelling them as hard and complaining about it.

There is a reason AAI and NTai are still here today. Dont ignore the lessons me and submarine have learnt in making them, and realize you already have brilliant AIs, you're just not putting them to their proper use.
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

this isnt about the ai

y wont the mods work?!
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Random n00bs are not going to start write configs.. until hell freezes over.

I as a mod maker would want to tough, eventually.
NothinLegalHere
Posts: 18
Joined: 12 Apr 2007, 20:17

Post by NothinLegalHere »

ur rite about that, i just want to play the stuff especialy the mods, that arent working!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Zpock wrote:Random n00bs are not going to start write configs.. until hell freezes over.

I as a mod maker would want to tough, eventually.
You can make a config without typing a single letter for some AIs.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

seriously, this isn't aol, do not type like it is.

can I have a screenshot of your spring dir please?
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