It would be nice to see a rallypoint system that had a flexible category system tied to it. The rallypoint would be like the air repair pad but for any type of unit defined within the category tag. This tag could be used for mobile or fixed units.
Lets say you want ships to use fuel. You could use the tag OILER in the unit category and define the rallypoint for OILER units. The units of this category would automatically operate back and forth from their positions as they needed more fuel. Same could be done with tanks and planes. The air repair pads then could be used for just repairs saving them from the traffic jams they have now.
I'd like to see this used for ammo and fuel limitations. This would not be for general unit repair.
Another behavior that I'd like to see out of such a unit is concerning group assignments. If the Rallypoint unit is assigned to a group it ignores the group orders except moving to specific spots. This would allow the player to tie a specific Rallypoint unit to that group.
Maybe someone can take this general idea and fine-tune the explanation for me. Sometimes I don't get the point across as easy as it could be explained. So if anyone else has an idea how to do it better then please speak up.
Refuelling and Reammo Rallypoints / Firebase defined
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Refuelling and Reammo Rallypoints / Firebase defined
Last edited by MadRat on 03 Apr 2007, 08:02, edited 1 time in total.
Careful, rally point is the RTS term for the spot units moove to after being built.
Also I don't quite get what you want. You seem to want spots a unit will return to periodically but don't waste any thought on what would trigger this return or how you'd mark something as the return point for a certain group. If I have e.g. COB-made ammo for units I'd only want them to return to rearm if there's an ammo source nearby.
Also I don't quite get what you want. You seem to want spots a unit will return to periodically but don't waste any thought on what would trigger this return or how you'd mark something as the return point for a certain group. If I have e.g. COB-made ammo for units I'd only want them to return to rearm if there's an ammo source nearby.
We'll probably also need a way to immobilize things that run out of fuel. Planes flying back to refuel is one thing (they usually don't need much time to cross the map), but tanks or ships driving back to base from the distant frontline are a very different matter - it can take them a long time to return to battlefield.
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I was thinking the 'bingo' solution was how its already implemented.
What I'm looking for is a system that defines fuel and ammo separately, preferably with ammunition defined on a per-weapon basis but not in the weapon's tdf file. Once the fuel or ammo is in a depleted state (perhaps a minimum-b4-reload number could be set) then it returns to the nearest ammo magazine (ammo cart's would be useful) and/or fuel station. A common ammo magazine and fuel station is preferable to me.
Armchair generals talk tactics. Real generals talk logistics.
What I'm looking for is a system that defines fuel and ammo separately, preferably with ammunition defined on a per-weapon basis but not in the weapon's tdf file. Once the fuel or ammo is in a depleted state (perhaps a minimum-b4-reload number could be set) then it returns to the nearest ammo magazine (ammo cart's would be useful) and/or fuel station. A common ammo magazine and fuel station is preferable to me.
Armchair generals talk tactics. Real generals talk logistics.
The problem with refuelling land units is that Spring's pathfinding is imperfect. Once a unit is in "refuel" mode, they don't take any waypoint orders from the player and just goes to the refuelling pad... which works because an air unit can _always_ get to the pad, there's nothing to stop it.
Not so for ground units - if they got stuck/trapped, what would they do?
Limited ammo for ground units would work, since they wouldn't have to be immobilized when their ammo ran out - you could just have them automatically retreat to the nearest supply depot when their ammo was depleted, but they still accept orders if you want to manually guide them to an ammo depot.
Hell, I'd like a mod where you have to maintain supply-lines - you have a supply-truck that holds a tonne of ammo that units will automatically retreat to to rearm (or will go rearm the units if set to patrol, much like repair units), and it, in turn, will retreat to the base if it's ammo is depleted... but the player can override all these orders if there are pathing issues (unlike with fuel).
Not so for ground units - if they got stuck/trapped, what would they do?
Limited ammo for ground units would work, since they wouldn't have to be immobilized when their ammo ran out - you could just have them automatically retreat to the nearest supply depot when their ammo was depleted, but they still accept orders if you want to manually guide them to an ammo depot.
Hell, I'd like a mod where you have to maintain supply-lines - you have a supply-truck that holds a tonne of ammo that units will automatically retreat to to rearm (or will go rearm the units if set to patrol, much like repair units), and it, in turn, will retreat to the base if it's ammo is depleted... but the player can override all these orders if there are pathing issues (unlike with fuel).
I've scripted ammo before, LUA could probably take care of displaying the ammo in the GUI and making units go to an ammo dispenser if one is nearby. The pure reloading and depleting can be done in BOS already.
A problem with the ammo truck is that you can't make other units see if the truck has any ammo left without invoking Lua. Ammo planes would work without any Lua though (just limit the fuel).
A problem with the ammo truck is that you can't make other units see if the truck has any ammo left without invoking Lua. Ammo planes would work without any Lua though (just limit the fuel).
I wouldn't have a limit to the ammo dispencing unit/pad per se, only make the unit spend whatever metal/energy it takes to replenish the weapons. If the m/e is there in storage then its instant, otherwise its an indefinite reload.
Only key units imo would need ammo, such as fire support units. Heaven forbid to think about the micro needed if you had to maintain supply for all units.
Only key units imo would need ammo, such as fire support units. Heaven forbid to think about the micro needed if you had to maintain supply for all units.