http://www.aiwisdom.com/bygenre_rts.html
That seems to be very useful., the abstracts give away the general idea and imagination fills in the rest. Or you could buy the books and give us a laod of copies......god I'm a cheapskate
For those people worried about terrain algorithms aside form stuff I wrote at darkstars thats behidn lock and key I thought this might eb sueful, taken from the link above:
Abstract: Influence mapping is a powerful and proven AI technique for reasoning about the world on a spatial level. Although influence maps are most often used in strategy games, they have many uses in other genres as well. Among other things, an influence map allows your AI to assess the major areas of control by different factions, precisely identify the boundary of control between opposing forces, identify "choke points" in the terrain, determine which areas require further exploration, and inform the base-construction AI systems to allow you to place buildings in the most appropriate locations.
For those wodnering how much time and effort it would take todo the above and that in the end it would be too much, I point you towards the theat matrix topics and associated AI documents in general discussion.
Post links in thsi thread and have this thread stickied or added to the wiki.