Giant scale maps

Giant scale maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Giant scale maps

Post by udm »

Hi guys I'm looking for maps that are good for large scale warfare similar to Supcom. Most maps are catered for team based warfare or 1 on 1 ie. have opposing sides. For example, Supreme Battlefield is big but it doesn't have that FFA feel, it's more like team head on or 1 on 1 head on. I'm looking for a map that's just gigantic in general, something like a larger version of Mars. Anyone got anything good to recommend?

Reason being that I want to try out NOTA in an all out large scale 5-player FFA
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

Plains and Passes is 20x20, which has about 50% more land area than Supreme Battlefield. I'm not familiar with maps larger than that, although I know there are some.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

There are numerous 32x32 maps.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Epic. Play Epic.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

If you have good Machines and LAN - play Trenches or Intercontinental but for realy challenging Terrain i would recommend FAs Map, he has tried a lot after he perfected his style. Maps don`t need to be big to be great!

Me recommends Iron Gauntlet
http://spring.unknown-files.net/file/20 ... et-v02.sd7

http://spring.unknown-files.net/file/21 ... Reuploaded
http://spring.unknown-files.net/file/22 ... ntal_32x32
Isaaccc
Posts: 1
Joined: 08 Apr 2007, 03:11

Post by Isaaccc »

Moon Quartet is like a 20x20 comet catcher
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

http://spring.unknown-files.net/file/11 ... _Hills_v3/

Craggy is 28x28 and can easily handle a ten-player FFA; you'll just have to set up boxes.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you need to update the texture on that with one of forbs new climates.. I vote for the fot hill basin one.. that would be tight... sandy bottom and grassy hills :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Try this one. It's 30x30.


Image Image

Image Image

Image Image



Image



As a note smoth, my new climates only work with the pro (that is $25 versions of L3DT), and even though I would happily give all my climates to him, something tells me he doesn't really care enough to spend $25 on the program.

As we speak I am rendering Dessicated Sinkhole for him Foothill basin style.

I don't think you guys understand the horsepower needed for doing multiple climate maps (that look flawless). Ya, I could easily make l3dt render different climates at different heights, but it never looks as good as rendering with 2 different climates and combining in photoshop, which takes a lot of time, effort, and patience. Especially with images the size of this one (14336x14336).

Many people have mentioned this over time, and honestly I wish people would realize for what they are asking. It's not exactly as easy as one would be led to believe.

The saving grace is the fact that I can render all the maps , att, normals, light, and simply switch out the textures for the new climate, so all I have to do is render the texture twice. It's the photoshop work that takes forever. 8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Good old FA - always complaining but if (the socialistic bastards ;) ) from the boards request something - you can shure that it will be delivered in HiQuality in at least two - or three weeks. So don`t be scared of - just ask right away ;)
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Forboding Angel wrote:8 gig photoshop scratch files are not fun at all.
God, that makes my head hurt just thinking about it.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

with NOTA its cool for the map to have good areas of sea too, as sea pwns
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.
That would be 5^infinty minutes here. Make one little mistake and duh. Do you keep a smaller file to experiment on?
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

I usually break the giant maps up into sections. The reduction in time easily makes up for the small amount of extra work.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

If he's anything like me he prob cuts out a chunk of texture to experiment on. And ocasionly work on a layer by exporting it as a new image and closing teh rest.

(or maybe he just waits alot... :? who knows)

aGorm
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

Altored_earth.
VonGratz :wink:
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Forboding Angel wrote:Try this one. It's 30x30.


Image



Image
This + Epic Legions = insanity
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

This seems like the appropriate place to ask this... Ive been in the planning stage of a really cool really huge map. How does SM3 handle large scale maps in comparison to SM2?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

1 or 2 texture layers, not too bad, 3 or more, terrible.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

:(
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