Giant scale maps
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Giant scale maps
Hi guys I'm looking for maps that are good for large scale warfare similar to Supcom. Most maps are catered for team based warfare or 1 on 1 ie. have opposing sides. For example, Supreme Battlefield is big but it doesn't have that FFA feel, it's more like team head on or 1 on 1 head on. I'm looking for a map that's just gigantic in general, something like a larger version of Mars. Anyone got anything good to recommend?
Reason being that I want to try out NOTA in an all out large scale 5-player FFA
Reason being that I want to try out NOTA in an all out large scale 5-player FFA
If you have good Machines and LAN - play Trenches or Intercontinental but for realy challenging Terrain i would recommend FAs Map, he has tried a lot after he perfected his style. Maps don`t need to be big to be great!
Me recommends Iron Gauntlet
http://spring.unknown-files.net/file/20 ... et-v02.sd7
http://spring.unknown-files.net/file/21 ... Reuploaded
http://spring.unknown-files.net/file/22 ... ntal_32x32
Me recommends Iron Gauntlet
http://spring.unknown-files.net/file/20 ... et-v02.sd7
http://spring.unknown-files.net/file/21 ... Reuploaded
http://spring.unknown-files.net/file/22 ... ntal_32x32
http://spring.unknown-files.net/file/11 ... _Hills_v3/
Craggy is 28x28 and can easily handle a ten-player FFA; you'll just have to set up boxes.
Craggy is 28x28 and can easily handle a ten-player FFA; you'll just have to set up boxes.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Try this one. It's 30x30.

As a note smoth, my new climates only work with the pro (that is $25 versions of L3DT), and even though I would happily give all my climates to him, something tells me he doesn't really care enough to spend $25 on the program.
As we speak I am rendering Dessicated Sinkhole for him Foothill basin style.
I don't think you guys understand the horsepower needed for doing multiple climate maps (that look flawless). Ya, I could easily make l3dt render different climates at different heights, but it never looks as good as rendering with 2 different climates and combining in photoshop, which takes a lot of time, effort, and patience. Especially with images the size of this one (14336x14336).
Many people have mentioned this over time, and honestly I wish people would realize for what they are asking. It's not exactly as easy as one would be led to believe.
The saving grace is the fact that I can render all the maps , att, normals, light, and simply switch out the textures for the new climate, so all I have to do is render the texture twice. It's the photoshop work that takes forever. 8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.







As a note smoth, my new climates only work with the pro (that is $25 versions of L3DT), and even though I would happily give all my climates to him, something tells me he doesn't really care enough to spend $25 on the program.
As we speak I am rendering Dessicated Sinkhole for him Foothill basin style.
I don't think you guys understand the horsepower needed for doing multiple climate maps (that look flawless). Ya, I could easily make l3dt render different climates at different heights, but it never looks as good as rendering with 2 different climates and combining in photoshop, which takes a lot of time, effort, and patience. Especially with images the size of this one (14336x14336).
Many people have mentioned this over time, and honestly I wish people would realize for what they are asking. It's not exactly as easy as one would be led to believe.
The saving grace is the fact that I can render all the maps , att, normals, light, and simply switch out the textures for the new climate, so all I have to do is render the texture twice. It's the photoshop work that takes forever. 8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43