Download here
Drop the dll binary into your AI/HelperAI/ folder and then ingame assign the AI to any unit, preferably something safe and out the way like a solar collector at the back of your base, then enjoy.
If a unit hasnt enough energy to fire its primary weapon, the AI will show a power symbol above it, and it will show estimated times of arrival for selected units with move orders, and ETA to reaching firing range on attack orders.
It will also show estimates of construction times, and itll show time to reach builder range for repair orders.
ETA Helper AI for 0.74b3
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thanks
i digged a bit and found them here
i tried to compile them & it threw me an error:
does anybody knows how to fix it?
i digged a bit and found them here

i tried to compile them & it threw me an error:
i tried also to compile the other group AIs & they had the same errorAI/Group/ETA/TestAI.cpp: In function 'IGroupAI* GetNewAI()':
AI/Group/ETA/TestAI.cpp:17: error: cannot allocate an object of abstract type 'CGroupAI'
AI/Group/ETA/GroupAI.h:34: note: because the following virtual functions are pure within 'CGroupAI':
rts/ExternalAI/IGroupAI.h:29: note: virtual void IGroupAI::DrawCommands()
does anybody knows how to fix it?
Add this line...
...to the CGroupAI class definition in GroupAI.h (for any group AI you wish to compile).
The file you linked to does not seem to contain any source by the way, are you sure it's the right one?
Code: Select all
virtual void DrawCommands() {};
The file you linked to does not seem to contain any source by the way, are you sure it's the right one?