StarCraft - Page 3

StarCraft

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Ishach
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Post by Ishach »

starcraft is the best rts
imbaczek
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Post by imbaczek »

Guessmyname wrote:*me waits for trepan to point out the wonders of LUA*
Lua is not be-all end-all. Even if a particular feature is implemented in Lua and not in C++, there still needs to be a way to tell AIs about it. That's where design starts to be an issue.
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KDR_11k
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Post by KDR_11k »

StarCraft is the best RTC (realtime clickfest)
Radja
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Post by Radja »

rts are usually clickfests, luckily springs automation is much better than other rtss
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KDR_11k
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Post by KDR_11k »

Starcraft is deliberately clicky, though. Why else would they put a limit on the number of units you can select?
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Zpock
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Post by Zpock »

To encourage using diffrent groups and not just 1 big swarm :roll:
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rattle
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Post by rattle »

And that's good because...

Most worthless "feature" since WarCraft. :P
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Guessmyname
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Post by Guessmyname »

knorke wrote: --artillery that has to deploy to shot
-swichting weapons
-buildings units from some standard startunit (zerg style)
All possible without the spawny thing
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Zoombie
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Post by Zoombie »

The thing I want most from Starcraft are multiple unit responses. Mostly so Smoth can make it so that if you click on Char enough in Gundam he'll shout "THIS IS SPARTA!"

Or something along those lines.
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rattle
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Post by rattle »

Like... tonight we dine on earth.
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KDR_11k
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Post by KDR_11k »

Tonight I shall dine... turtle soup!

If Blizzard doesn't want swarms they should've balanced the game to make swarms a bad idea or impossible. But no, they even made a faction that relies on swarms.
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knorke
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Post by knorke »

in the old dune you could only select one unit :roll:
i think the 12 unit selection is due to technical limits.
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Zpock
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Post by Zpock »

I think the 12-only thing isn't really a big deal. It's not hard to setup a bunch of groups bound to the hotkeys 1-3+ and then quickly order them around, AKA micro. You will want to separate your units into groups and manage those separatly anyway... the korean pro even manages each single unit by itself most of the time...

Same thing with the limited resources, almost all games will be decided long before resources start to run out...
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KDR_11k
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Post by KDR_11k »

knorke wrote:i think the 12 unit selection is due to technical limits.
Only graphical limits (as in "can't fit more pretty images into the GUI"), C&C allowed selecting MUCH more than that.
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Snipawolf
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Post by Snipawolf »

Ahh, good ole 1000 conscript rush days
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rattle
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Post by rattle »

I quite like the grouping in DoW.
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Zoombie
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Post by Zoombie »

KDR_11k wrote: Only graphical limits (as in "can't fit more pretty images into the GUI"), C&C allowed selecting MUCH more than that.
I do belive that he is referring the Dune game on the Sega Gensis system. Now that was a fun game. Sure you could only select one unit, and the enemy could select more than one unit cause they're the AI, but whatever.

I'm still in favor of little talky heads. I always had a soft spot for them little talky heads.
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rattle
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Post by rattle »

He's refering to Dune 2. Though it applies to Dune 1 as well but that's no true RTS game.
KaZoiTeZ
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Post by KaZoiTeZ »

Have you ever watcht a pro gamers replay?
its amazig what´s possible in starcraft when you got a good micro,
some amazing game feeling with using spells and all that stuff

thats what i miss in spring,
the most spring tactics i have seen are allmost
"just bild 7331 Stumpis and rush..."

also i think the Balance of Starcraft Broodwar is amazing,
3 xtremely differend races but allmost perfectly balanced.

i think the "Collect things and bring them to base" feature would be nice.
how about this way:
You build a metal extractor on the metal ressource place,
then you build a Metal Transporter that brings the metal to a Main building.
could be very interesting if players got one main building and need the transporters to bring the metal from all the metal mines to this main building.
pintle
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Post by pintle »

Didnt you get incredibly frustrated with the stupid pathfinding on harvesters in the Westwood rtses? Would there really be much impact on gameplay if builders, after going out and reclaiming resources on a map, had to unload somewhere?

/me rushes light tanks and kills your harvesters
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