Ingame chat enhancements
Moderator: Moderators
Ingame chat enhancements
Ok well some things like translators and spellcheckers could be done through the GroupAI interface given that it's modified to allow recieving messages aswell as sending them.
But, there are one or two other things.
Italics, bold, colours. Maybe not italics or bold are as important but I'd certainly like to be able to say somethign like "/red bugger off" rather than "bugger off". It would also do well to help distinguish between other people, unit references in engine messages or general warnings or errors appearin differently.
But, there are one or two other things.
Italics, bold, colours. Maybe not italics or bold are as important but I'd certainly like to be able to say somethign like "/red bugger off" rather than "bugger off". It would also do well to help distinguish between other people, unit references in engine messages or general warnings or errors appearin differently.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
yeuch, colours and bolding just encourage misuse. Besides, I'd rather see my text coloured and altered according to what is being said, or importance, etc.
Chatting only has to be very, very simple. Look at the most popular message services, such as IRC. Only basic stuff is kept, and on the most popular channel (#gnug) colours, bold and so on is banned. It stops idiots abusing them.
I'd rather see critical information in red, or bold, etc, and less critical information in a less lucid colour, and so on.
Giving players the ability to format their text adds nothing to chatting ability other than the ability to abuse it.
So I disagree with such changes. K.I.S.S
Chatting only has to be very, very simple. Look at the most popular message services, such as IRC. Only basic stuff is kept, and on the most popular channel (#gnug) colours, bold and so on is banned. It stops idiots abusing them.
I am not intending to personally insult you, but that is exactly why I would not want to see this implemented. If you want to say something with added impetus, which should never really happen, use caps.Maybe not italics or bold are as important but I'd certainly like to be able to say somethign like "/red bugger off" rather than "bugger off".
I'd rather see critical information in red, or bold, etc, and less critical information in a less lucid colour, and so on.
Giving players the ability to format their text adds nothing to chatting ability other than the ability to abuse it.
So I disagree with such changes. K.I.S.S
Lol, I wouldn't like to see this kind of things in any rt-chatting program.Storm wrote:I recall Old TA posts a little team-colored brick in front of the player name so everyone can see that it's the yellow player talking.
Italic, bold and colors in text is completely useless. No other non-MMORPG game in the world got those functions.
In forums and such places they are cool because internet sites are hypertext -documents, it's important we can stylize our text. To make it for another people more readable. In chatting program, you just read the text not caring about styles or anything. It's another person's secret message! Not one 100 pages long hypertext document.
Edit: not even there, we need those things with really low percentage. Seek how many person uses colors or other tags except Quote in their text...
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Yeah, totally. I vote that your name appears in your color, but that the text is either white or black, and defined in the .smd file.Alantai Firestar wrote:Maybe I should ahve chosen different optiosn reflecting where colours would be used and if bold and italic should ahve been added instead of a straight yes or no. Otherwise engine messages in green or red player names coloured in team colour imo as delta said.
No need to look at who wrote the color and the corner...
each message already has the name of the sender, like
MOnG: hello, still here?
The player color in the message is cool.
Nothing against bold italics and such in chat.. but i wont be using them, i dont have enough time to write the message in game.. i surely wont have time to colour it!... spellcheck... lol.
Also, and most importantly in chat.. FLOOD
Sometimes a unit gets stuck (or when you have a huge queue form a fact.) and floods the intire chat window.. any message written then just disappears inmediatly.
The repeated messages could have a longer ttl (as message keeps showing) and a counter instead.
A. K. cant reach dest. location (16)
Sometimes synch errors flood the chat.
A led-like light could replace such messages...
the light flases when someone has synch problems.. (you loose the "who" is lagguing).
There is some other flood generating messages...
and please... permanent allied chat!
Again, you dont have to flame the intire thread if you dont like the suggestions.
each message already has the name of the sender, like
MOnG: hello, still here?
The player color in the message is cool.
Nothing against bold italics and such in chat.. but i wont be using them, i dont have enough time to write the message in game.. i surely wont have time to colour it!... spellcheck... lol.
Also, and most importantly in chat.. FLOOD
Sometimes a unit gets stuck (or when you have a huge queue form a fact.) and floods the intire chat window.. any message written then just disappears inmediatly.
The repeated messages could have a longer ttl (as message keeps showing) and a counter instead.
A. K. cant reach dest. location (16)
Sometimes synch errors flood the chat.
A led-like light could replace such messages...
the light flases when someone has synch problems.. (you loose the "who" is lagguing).
There is some other flood generating messages...
and please... permanent allied chat!
Again, you dont have to flame the intire thread if you dont like the suggestions.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15