Invisible Tiles below Buildings

Invisible Tiles below Buildings

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Invisible Tiles below Buildings

Post by PicassoCT »

Wouldn`t it be usefull if below Buildings Moders could turn the Terrain invisible - so we could have Cellars for Buildings (you know those classic Elevators who bring tanks out of the Deep Celar to the Surface..
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Post by yuritch »

Have you tried ground decals? They do just this - replace the terrain under buildings with a specified texture.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Can they make it vannish completely ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

nope and they also do not rotate with the building picasso
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

And grass grows through the grounddecals and lower parts of the building... which looks and always has looked strange. :roll:
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

behold gentlemen.. CORN!!!

but seriously picasso this would be cool but is not currently possible, though what you would do with a hole in the texture map would be beyond me unless it was preciesly alphaed due to some texture..
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

behold gentlemen.. CORN!!!
If you are like me and have seen corn then this is very disturbing...
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