I think the airpad should have a multiplier but each plane should still have its own refuel time. Isn't fuel consumed at a fixed rate of 1/sec anyway?
Well, then the fuel consumption for flying should be defined in the plane FBI. Especially so we can set it to 0 considering it's the only way to have units that use fuel only with their weapon. And then, plane wouldn't to define their refuel time by pad, only their max fuel storage, flight fuel consumption, weapon fuel use.
Also if fuel was used as mana it should be renamed (perhaps with a string defined in the fbi?).
The name of fuel, metal, and energy should indeed by renamable, however to me it sounds more like a "needs moar moddable GUI" issue. In the FBI it's best to keep names the same.
And what happens when a unit has less fuel than a weapon uses, does it stop firing or does it fire once and return to base?
I assume that if you have less fuel than what the weapon would take, you can't fire. Doesn't make sense to be otherwise, the last shot could basically free. I mean, it would be like being able to fire the annihilator as long as you have 1 energy left, that's just wrong.