
Now, you may be wondering why this is here. "But Gnome," you say, "zwzsg has already ported SWTA to Spring!" I've just kind of picked up where he stopped.
The most significant difference between this version and his is that I took out the Imperial Authority units. Nothing personal against the TAD guys who made it (except for the AT-ST. SWTA's is better

However, that's not all I've done. I've also gone through and merged some of the relevant data from the taenheter.ccx file, such as sounds, into this version which helps make it stand alone. You still need to download zwzsg's SWTA & IA sound pack if you haven't already, though. The point is that you do not need the taenheter.ccx file to play SWTA at all. At this point, version 0.60 is only 11 MB; the size will likely only go down as I cut out more of the sounds and other things that SWTA doesn't use.
The main goal in cutting out taenheter is to cut out unused textures so more SWTA units can be added later (I have a semi-working Jedi and semi-working AT-AT in my install, for example, but they are not in this

I also added buildpics for a couple units that were missing them in Spring. Nothing major there.
Now to copy paste a bit from the FU page:
Installation:
1) Download and unzip this file to your Spring folder.
2) Download the SWTA Sound Pack for Spring to your Spring folder.
3) Rename taenheter.ccx to taenheter.old. If you want to switch back to XTA or any mod dependent on it, rename it back. If you only want to use SWTA and nothing else, feel free to delete that file.
4) Start up Spring and enjoy!
Known Bugs/Crash Warnings
-Imperial Speeder Bikes (Barracks, Vehicle Plant) will crash the game if you attempt to build them
-Imperial Hailfire tank (Vehicle Plant) will crash the game if you attempt to build it
-Imperial Troop Carrier will crash the game if you attempt to build it
-The game reports about incosistent move data when you build a walker plant; this is related to the tech level 3 builder and doesn't seem to effect the game much yet
-Some units crash the game if you take first person control of them. It's pretty much hit or miss. AT-STs seem to crash more often than not if you first-person them, but they work fine if used normally.
Annnnnnd of course, the link you've all been waiting for, hopefully!
http://www.fileuniverse.com/?page=showitem&ID=993
I'll keep this thread updated as I fix any bugs, if I can given the current engine limitations. I'm mainly looking at the Speeder Bikes and Hellfire tank right now.