New map : Supreme Lake - UPDATE : SMALL (10x10) VERSION UP ! - Page 2

New map : Supreme Lake - UPDATE : SMALL (10x10) VERSION UP !

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silent303
Posts: 14
Joined: 25 Mar 2007, 11:38

Post by silent303 »

hi all,

i'll not add more trees, maybe it looks better, but im too lazy and may slow down to much like j5mello said. i added some more wreckages to the map, now its final. maybe there will be a singlesided not symetric "small" or "dry" version come out next time, for now enjoy :)
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silent303
Posts: 14
Joined: 25 Mar 2007, 11:38

Post by silent303 »

LathanStanley wrote:if done as a half, I'd give it 4 stars out of 5...

it needs features :P

but yeah, I've got a thorn in my side for mirrored or tessalated maps..

even rotational symmetry drives me nuts...

you have the talent and ability to do better, make it simmilar sure, assymetrical symmetry is ok... but to be identical... ugg.. its just.. ew.

other than that, nice map!
I'll try out in my next release to do something new, not identical layout, for now i made a single sided "Dry" Version, the wet version possible follow soon.

Thank you all for your suggestions !
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

now give me a version that is also mirrored north-south and we'll be in business
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Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Post by Nixa »

BTW, while obviolsy Its like my map it still looks prtty good. Plus mine was a hell of a lot longer... this is prob more sutible for less players, like 2 v 2.
Heh unlikely, i'd say for the dry version it'll be 4v4 at the least ever played. Anyway that being said, ill have my dt's and hlt's ready to bunker down when it comes along.
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silent303
Posts: 14
Joined: 25 Mar 2007, 11:38

Post by silent303 »

smoth wrote:now give me a version that is also mirrored north-south and we'll be in business
for sure
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

the small dry version seems nice.
but missing textures on features with non-ta mods:
http://www.abload.de/image.php?img=screen1357hy.png
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silent303
Posts: 14
Joined: 25 Mar 2007, 11:38

Post by silent303 »

thanks for info, i fix that in future release !
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