Carriers
Moderator: Moderators
Carriers
Could we have a dirty WorkAround for Carriers - by simply making them into a Building every Time they Attack ? I mean- one instant autobuilded Factory that spawns (fuel) needing Jets, has some Repairpads - once the Fac Attacks the Jets are built, and if the Carrie resumes, the fuelpads fannish - and with it the Jets. The Jets could also have fast decreasing Hitpoints - so they wouldn`t make it far without the Carriers Pads..
You can't change unit classes at runtime, for starters. You could make a factory that builds an engine and uses that to lift off but I'm not sure if the factory could still build while loaded and I'm quite sure the planes won't stay landed either way, you'd have to forcefully grab them and only release them when you're attacking.
I just ment it that Way that a moveable ConUnit (the Carrier) builts a Standing Factory (+service landing Pads) (looking like a Carrier floating in Air) and is vannishing after the building- And after the Factory leaves the Attackmode - it builts again the Moving ConUnit - and vannishs itself in a Second..
What do you mean when you say "carrier" ?? Since last I checked, carriers don't build planes. Unless you mean the StarCraft carrier.
Mobile factories are an old argument. In general, zswsezzeswszg's suggested approach is best: we need a way to define units that are actually Siamese twins, so you can graft an immobile building onto a mobile factory and give them orders as if they were two independant units (although they receive damage as one single unit).
Mobile factories are an old argument. In general, zswsezzeswszg's suggested approach is best: we need a way to define units that are actually Siamese twins, so you can graft an immobile building onto a mobile factory and give them orders as if they were two independant units (although they receive damage as one single unit).
...so couldnt you maybe build the carrier's payload (gunships whatver) at a static, regular, lab, but give them a tiny amount of fuel, so you need to use a big mobile repair pad "carrier" unit to give them operational range? Come to think of it, units can build other units, so why not have the mobile repair platform able to build these tiny range units?
Tbh the whole idea screams "pointless blizzard esque arbritrarily imposed micro" to me...
Tbh the whole idea screams "pointless blizzard esque arbritrarily imposed micro" to me...