fixedlauncher and nosmoketrail tags

fixedlauncher and nosmoketrail tags

Requests for features in the spring code.

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KDR_11k
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fixedlauncher and nosmoketrail tags

Post by KDR_11k »

Two tags for missiles:

FixedLauncher: Only applies to guided weapons. The projectile uses the firing piece's orientation instead of the target vector as its own orientation. AKA Macross Missiles. Would also be useful for e.g. planes with missiles that can lock onto targets in a wider arc but are launched from fixed launchers.

NoSmoketrail: The missile doesn't leave a smoketrail. Yes we already have a smoketrail tag but until the engine stops using that as a hacky way to see what's a missile and what not (why not just make everything guidable?) we need another tag to tell it that we DON'T want a smoketrail. More and more mods use missiles instead of ballistic weapons because ballistics are so limited (because their arc is forced by their speed, can't have fast ballistic weapons that arc somewhat high because high trajectory means they aren't fast anymore). Those mods don't want smoketrails on e.g. energy shots. Since you can only have one smoketrail texture you can't just make it invisible, either (per-weapon smoketrails only apply to the segment the projectile is currently making, not the segments it has already left behind)

Alternatively let us use TrajectoryHeight on lasers. In fact guided lasers would be nice, too. Oh and smoketrails on non-missile weapons. In fact, let's scrap the whole LOS weapon distinctions and have lasers, missiles, etc just be different graphics for the same weapontype.
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rattle
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Post by rattle »

That's exactly what I was on about not too long ago.
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KDR_11k
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Post by KDR_11k »

Let's turn this into MTR!
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Zpock
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Post by Zpock »

Ohhh I want to make missiles that go out to the sides and other vectors at first then arcs towards the target, looks cool.
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rattle
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Post by rattle »

But the "community" is like NO ANIME PLZ!!!
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Snipawolf
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Post by Snipawolf »

bump for great justice..

We need a "trajectoryheight" tag that can go along positive and negative x and the same for z...

And be able to combine them together... That is going to be interesting, we could have completely different kinds of units...
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MadRat
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Post by MadRat »

Negative trajectoryheight.... hmmmm. Would probably solve our unlimited bombs problem if the engine supported this idea.
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KDR_11k
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Post by KDR_11k »

Not really, the missiles would pull up after launch. For bombs you could try ballistic weapons instead.
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