a Lua channel?

a Lua channel?

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

a Lua channel?

Post by TheFatController »

Would it be possible to get a channel like a: and s: called lua: that sends text to your allies but isn't actually visible on screen and only accessible by widgets.

This would allow widgets to communicate with each other and allow neat stuff like lending units and resources.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

I'd considered adding an out-of-band comm channel for lua
(some time ago). It would not use text messaging, but would
instead have its own NETMSG_LUA network packet type, and
an associated call-in. It would follow the same rules as text
messaging (ex: no player-to-player messages...)

I haven't implemented it yet because:
1. It's low priority, I've been otherwise occupied ;)
2. I'm concerned about how unskilled folks may abuse the
raw access to bandwidth.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

or how skilled players may use it to lagg spike other players.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

:shock: a "help my enemy attacks lets lagspike him" widget :|

Luckily the Spring networking code doesn't even support sending stuff to individual players so even if it was added the only thing you could do is bring the whole game down... :wink:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

considering the kind of temper tantrums we see from losing players.. I would not be surprised.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Such a channel in the network should have AI/lua crosscommunication. I can think of numerous situations where skirmish AIs and groupAI could benefit from lua UI interfaces of some sort.

There's a torrent of features and ideas that arent possible because groupAI/skirmish AI lacks the UI features and visual controls of lua, and lua lacks the raw power, speed, and abilities of c++
Post Reply

Return to “Feature Requests”